Good morning dear michael
personal opinion: Good strike ! But not very fair, isn't it ... you don't know me closer (also other guys here), but I have a lot of humour to save and handle things for me, they are important and have priorities for me... the game belongs to this topic list place 'three' after girl friend, dog and now "thinbasic" then real life... and my daily life... so you see it's important for me to work an this project...
a) all things I create here for the forum (models, tbgl examples, ideas, story background, inka 3d project and much more...) are only to understand the background of 'tbgl', take a lot of time for it the last weeks, you know that, also the most of other members here !, but it's not a full time job we take here... I have posted it some weeks before, not everybody can spend every day the same efforts to work on with the project...
b) I don't like to change a lot on my kind of working here with the game project, sorry, michael, I spend a lot of time here to learn, otherwise I am not on the right place... ???
c) Of course we can talk about such important "should we go on" things... but I think it's also important (for me) to take time to read all this stuff, concentrate into a new game development structure and don't forget, yesterday I came back from holiday... ! and it's not so bad that I have some difficulties with my 3d modeling (low-poly) to find the right way, everybody has its own little fight with the tools/application...
d) my question to the models/game objects belongs to the kind of modelling... I can create everything you want, but know it's new for me to build low polygon models... think new about creating little models... that's all I have seen in your formerly projects you worked a longer time (some years?) with low polygon objects and have good experience with it... sorry, not for me... it's new stuff for me...
e) basically I worked with 'cinema' and 'realsoft' with high polygon object, textured it and the still was ready... I have took part on some '3d graphic competition' with not so bad results for me, but now I create low-poly objects and learn a new language for it... not so easy...
f) the decision to work here was free and I was curious... I have still a good feeling about running forward the project in time, but I have some breaks too, to get more power and new ideas... and living real life... other things are also important for me, I don't talk about it, you know what I mean with "family first" and after that the hobbies or professional work...
g) calm a little bit down for me it's everything ok here... critics are also welcome
see you, lionheart
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