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Thread: Concept: Citys

  1. #1

    Concept: Citys

    Please post concepts for the 4 different cities here. Be it pencils drawing or 3D shapes.

    Thanks
    Michael

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    thinBasic MVPs kryton9's Avatar
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    Re: Concept: Citys

    I had a wild thought. How about the buildings just being Billboards (Sprites). This would allow more polygons to the track and vehicles and minimize overload of background.
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  3. #3

    Re: Concept: Citys

    As you create the billboards from renderings anyway, I would go for a 3D approach first to see how the cut the performance.

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    Senior Member Lionheart008's Avatar
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    Re: Concept: Citys

    .. by the way... do you know "greeble" you can use it for buildings, cities or space ships or hover craft or gliders...

    so far as I can see there is a 'blender' plugin script:

    bye, Lionhead
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    Re: Concept: Citys



    I was thinking of walls like these cooling towers in shape but with a very large diameter

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    Re: Concept: Citys

    Quote Originally Posted by Lionheart008
    .. by the way... do you know "greeble" you can use it for buildings, cities or space ships or hover craft or gliders...

    so far as I can see there is a 'blender' plugin script:

    bye, Lionhead
    Frank, wow thanks for the link! When I watch 3d studio max videos from 3dPalace they use greebles a lot and I was always wishing it was available for blender.
    Thanks again!
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    thinBasic MVPs kryton9's Avatar
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    Re: Concept: Citys

    Quote Originally Posted by Michael Clease


    I was thinking of walls like these cooling towers in shape but with a very large diameter

    Thanks Abraxas for the pictures, it gives me a very good idea now of what you imagined.
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    Re: Concept: Citys

    Quote Originally Posted by Michael Hartlef
    As you create the billboards from renderings anyway, I would go for a 3D approach first to see how the cut the performance.
    Ok, sounds good Michael.
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    Some research

    Jason posted good questions on another thread about dimensions for the tracks and that got me to researching dimensions of walled cities.
    I did a search on google for walled cities and got a list for the nicest walled cities in Europe.

    Avila Spain was the first one. On Google Earth you can measure off of it and the walled part of Avila is approximately 1 km wide and 1/2 km high.

    Those dimensions are also pretty close to some Grand Prix Circuits.

    So since there will be 4 races in each city, I thought we could have the cities be 4 sections of 1 x .5 km for an overall city around 2 x 1km

    Or should we since fictional just square up each section to 1x1 km and city of 2x2 km?
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    Senior Member Lionheart008's Avatar
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    Re: Concept: Citys

    dear michael, kent, abraxas and more here...

    - I have created some minutes before a little tower for the game and it's no problem to make such things with more details or in another shape or you would like to have for the govern storys... the picture of the "cool-towers" I like ;D

    - perhaps any reaction would be nice if such a tower fits for the game

    - if I can how I wish to build/create models as this low-poly shaped tower I would build a better one must grin... after saving obj files and converting into M15 I am loosing always the bmp textures... when I have solved this strange behaviour of cinema I am happy again but I find a way... one example of a tower I add here...

    - the last picture (align right) is the best one I would like to build in the same way, but with 'hypernurbs' (smooth and subdivide faces) the file size increase to over 1.2 MB, that's nothing I like...

    bye, Lionheart
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  1. Concept drawings anyone?
    By Michael Hartlef in forum Media
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    Last Post: 10-10-2008, 23:13

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