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Thread: tbgl inka 3d project :)

  1. #1
    Senior Member Lionheart008's Avatar
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    tbgl inka 3d project :)

    dear thinbasic/thinbasic open gl friends,
    some more alien-news...

    If there is enough time this year, I will create a little 3d modeller with thinbasic and the fantastic tbgl language and his possibilities increasing more and more... I am impressed!

    - the start of 'inka3d' project is done, some weeks before and I would like to concentrate my knowledge to work in progress for this 'inka 3d' project, should come an open source project... everybody with thinbasic and tbgl knowledge can take part at this idea...

    - only a screenshot of the new version I add here first of all... the latest quadview script I have added also. The quadview gui is ready, but without any functions... only the quadview runs as well as I wish and mouse pointer... more will come... I am sure...

    - if somebody has fun and interests to work on/at the 'inka3d' project with me can send me here a message and I invite all engaged guys and women to do it...

    - it's hard stuff, but some day, the modeller will be ready to take off ;D - I am sure!!!

    - I am hard working for this dream to create a new 3d modeller/painter/renderer tool...

    - I like to have a quadview look and some buttons you can see around the working view window for switching to all feature and function you need when working, creating 3d models... a fast way to your 3d modelling success and so you can create your ideas with directly input by mouse and keyboard inputs...

    - I love 3d software packages like 'silo 3d' (150 euro), 'cinema 4d' (>800 euro), 'lightwave' (ca. 800 euro) and 'blender' (free of charge) I have checked yesterday the first time the idea is to create an open source 3d modeller for free and everybody can help to improve the tool... first issue of a beta release (for example version 0.01) will be developed for windows xp... linux and mac os should follow...

    enough for this night... bye, ciao und servus, lionheart (frank brόbach)

    ps: I have forgotten to attach the current script... sorry...
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  2. #2
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    Re: tbgl inka 3d project :)

    Good luck Franko,

    I hope you will be successfull.

  3. #3

    Re: tbgl inka 3d project :)

    Hi Lionhearts,

    Good luck for your project, would be very nice to have an 3d modeller based on Thinbasic, Nice Idea.

    Ciao,
    Simone
    LapTop Pc: 2GHz Intel Core 2 Duo T7200 • 2GB 533MHz DDR2 RAM • 160GB hard disk • 512MB ATi Mobility Radeon X1600 graphics • Win Vista SP1<br />Desktop Pc: 1.6GHz Intel Core 2&nbsp; • 2GB DDR2 RAM •&nbsp; 1024MB Nvidia GeForce 8800 GT • WinXp&nbsp; SP3

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    Senior Member Lionheart008's Avatar
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    Re: tbgl inka 3d project :)

    thank you michael and simone...

    - yes, I need a great portion of luck, time and engaged people they would like to work with me at this longer time perioded project

    - I would like to build a 'modeller and painter module' first of all, because I like the variety and beautiful colors and painting pencils of other 2d/3d apps, colored 3d x-objects, with thinbasic/tbgl language after I have seen how powerful this new version of thinbasic became

    - learning by doing... and need help, of course... so this modeller/painter can grow up with patience and including new ideas and inputs from tbgl exercises I have done or I things I will do the next weeks and month...

    more will come as soon as my girl friend is fit again

    - if anybody has any wishlists or ideas for inka 3d modeler/painter, make inputs here!
    thanks...

    bye, lionheart
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  5. #5
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    Re: tbgl inka 3d project :)

    Quote Originally Posted by Lionheart008

    ... and engaged people they would like to work with me at this longer time perioded project
    Hi Frank,

    I won't be able to help you much as for the next 4 months, besides helping a friend with porting code, I have our game to work on. That has, thinBasic related, the top most priority for me. I have also my own game that I wanna work on. So there will be definately no time for other things for me. But I cross my fingers that you will find the people to help you.

    Michael

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    Super Moderator Petr Schreiber's Avatar
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    Re: tbgl inka 3d project :)

    Hi Frank,

    I can help with performance tuning, but as Mike said, game is priority #1 for now.
    Somewhere back in my head there is little ghost saying "you did not really finished any bigger game, it's time it's time it's time"

    I think ray collisions and particle systems will keep me a bit busy as well.
    But I really like the idea of TB based, open source modeler.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  7. #7
    Senior Member Lionheart008's Avatar
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    Re: tbgl inka 3d project :)

    dear petr, mike, simone, hi all...

    Oh yes, of course, I know about the main task (something very interesting stuff with "game projekt" ) here... no problems... I mean to concentrate on working with my open source project 'inka 3d' after finishing our 'superb game' and then I have perhaps more skills to build new modules in it

    - the next generation of tbgl and thinBasic (1.7.0.0) may be really a very big throw

    have all a nice day, more sunhine and good ideas in your mind I will push my project from time to time... into other open space spheres... must laugh...

    bye, Lionheart
    you can't always get what you want, but if you try sometimes you might find, you get what you need

  8. #8
    Senior Member Lionheart008's Avatar
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    Re: tbgl inka 3d project :)

    hello,

    1) "Inka3D modeller": this project in mind was the main idea why I was coming to thinbasic language I know two 3d modeller like "cinema 4d" and "lightwave 3D" basically, "realsoft 3d" was some years before my favorite but it's only for a special group of users there.

    2) my idea is to continue my work with Inka 3D, because there's the most enthusiasm for this modeller and my second project ("AdamEvaBasic Art_Editor) but this would be programmed with powerbasic I wanted to use this one.

    for 1) "tbgl" questions:

    a) current example: I wanted to know how to resize buttons during maximizing window correctly ?

    Control Set Resize hDlg, %btnClose, 1,1,0,1
    Control Set Resize hDlg, %btnNumeric, 0,1,0,1
    b) more important:

    If the user have the chance to make input with values (edit dialog I have in mind) for making primitives, what would be the best way ?

    for example: If you would like to have a "sphere" or "box" with different shapes the user should can choose the new dialog (for example: "primitive properties") for a=1.5, b=2.5, c=3.5 and set the position 1,2,1 (x,y,z). I have no idea how to make it easily. I can use function with an inputbox mask but I don't like it. other way would be to have a popup dialog like to calculate (by "numeric input" example I have done) a plane with multiplication value A * value B, but this have to create a new primitive. I can scale the primitive, that's ok, but how to serve this one with dialog box or popup window ? there must be a feedback to the current primitive you want to manipulate and the rendering scene (refresh)...

    I am thinking loud, perhaps somebody has some hints and good advices, would be nice
    bundle version of inka 3d dummy-demo I add as attachement.

    good summertime, servus, Frank (back from holiday)
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  9. #9
    Super Moderator Petr Schreiber's Avatar
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    Re: tbgl inka 3d project :)

    Hi Frank,

    what does it mean "to resize buttons during maximizing window correctly"?

    Without seeing the code, I would say this should go for close:
    Control Set Resize hDlg, %btnClose, 0,1,0,1
    It seems you forgot to set any resize flags for the rest of the buttons. Make sure each of them has its Control Set Resize and that all use unique ID.

    For the numeric input, I would go for creating multiple specialised simple dialogs to fill with info.


    Petr

    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  10. #10
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    Re: tbgl inka 3d project :)

    Withut studying your code....

    there must be a feedback to the current primitive you want to manipulate and the rendering scene (refresh)...
    can you please explain how you store the model that you create in your app and do the transformation?

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