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Thread: Game: Game modes

  1. #1

    Game: Game modes

    This topic is about discussing the game modes. Single player, multiplayer, campaign, league, whatever. Raise your voice and give your oppinion.

  2. #2

    Re: Game: Game modes

    Hi,

    I think that multiplayer mode could be very fun, we can do a simple 1 Vs 1 or championship league mode with one or more players versus PC.

    the league may consist in multiple path where the first three earns points based on the position at the end of race.
    who has more points at the end of league win the cup. ;D

    Simone


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  3. #3
    thinBasic author ErosOlmi's Avatar
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    Re: Game: Game modes

    Telling how and what to do is not so hard.

    Coding it and making it working fine ... a little more difficult but not impossible ;D
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  4. #4

    Re: Game: Game modes

    Quote Originally Posted by Eros Olmi
    Telling how and what to do is not so hard.

    Coding it and making it working fine ... a little more difficult but not impossible ;D
    So what do you think? Plan things ahead or just play around and see what comes out of it?

  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: Game: Game modes

    I say we need some initial planning of key things like: single player or multiplayer? If multiplayer, over the internet or via local lan?
    Then move on from there with the next steps.
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  6. #6

    Re: Game: Game modes

    Here are my suggestions of game modes. When you think about the main menu of a game, and where do you go from there, I think this could describe the modes good:

    Multiplayer:
    · Quick race
    · League
    Singleplayer:
    · Quick race
    · Campaign
    · Practise
    Vessel builder
    · Design vessel
    · Load
    · Save
    Track builder:
    · Design track
    · Define waypoints
    · Define victory conditions
    · Place environment
    · Save
    · Load
    Race Builder:
    · Load Race
    · Define Race conditions
    · Load
    · Save
    Campaign builder:
    · Load Race
    · Load Media
    · Define victory conditions
    · Save/Load

  7. #7

    Re: Game: Game modes

    The editor part could be external tools. That would be the best approach I think. External editor(s) that then save configuration files that the game loads. Here is the "real" game modes, how I see them:

    Single Player, there would be

    - Quick race -

    You can choose a track, a vessel, how many opponents, which difficulty, how many laps, if weapons are allowed.

    - Campaign -

    Can't say something about it till I know the story, setting.

    - Time race -

    You choose a track, a vessel, the time of laps will be stored online in track and vessel categories.

    Multiplayer, this should be via internet and on lan, with a race lobby where people can chat and join races. The race types are

    - Quick race -

    like a single player quick race, but with players joining from the lan/Net.

    - Championchip-

    A predefined series of quick races. there you will get points for the rankings in the races and the winner is the one with the most points.

  8. #8
    Super Moderator Petr Schreiber's Avatar
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    Re: Game: Game modes

    Hi Mike,

    thanks again. For Vessel builder, do you think editor to model Vessel polygon by polygon, or something like "factory assembly", where do you have parts and just combine body + wings + engines?


    Petr
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  9. #9

    Re: Game: Game modes

    The later one. Where you factory all the prebuild parts.

  10. #10
    Super Moderator Petr Schreiber's Avatar
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    Re: Game: Game modes

    Ok,

    thanks a lot.


    Petr
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