I will be happy to add new stuff to TBGL,
this project is big challenge, I like working on it.
Petr
I allready can smell some nice additions to TBGL and thinBasic because of this project. Funny, that is how it works with Blender at the moment. The biggest pushes were included when they made the movies.
I will be happy to add new stuff to TBGL,
this project is big challenge, I like working on it.
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
I forgot to mention that I started on an editor/builder as a concept. If you guys like the approach then we can use it. I'm surprised how easy it is to setup a UI for it.
Perfect,
do you use TBGL canvas + UI module or your new GUI functions?
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
TBGL Canvas and UI.
Nice,
I am happy Eros designs UI the way he does, that allowed hooking of TBGL canvas easily without any trouble.
One thing I was thinking of - if you remember my AI demo, there were some waypoints. If the track editor could autodefine them for final map, it would be very useful feature saving lot of time.
Which approach do you take for tiles - do you center them at 0,0,0 or other way?
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
The center of the base is at 0,0,0 modeled. The best for collision detection might be a raycast collision detection.Which approach do you take for tiles - do you center them at 0,0,0 or other way?
Nice work Michael. The screenshots you and Petr put up helped me understand what you meant by tiles. Thanks.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Mike,
thanks for the information.
Raycast could work ok, as long as done just on current tile for example, that could mean quite low overhead.
I guess it is time for TBGL function to shoot ray against model
Thanks,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Not sure if we have a DistantstoModel kind of command. I think we do or?
We could use it very nicely. It could help to detect the banking and slope of a track under the vessel. 4 rays from each corner of a vessel downwards. By the length of a ray you know if it goes up (front length shorter then back so you have to lift the nose. Left rays shorter than right, you have to tilt the vessel to the right side.
About the editor. I have now the rest of the week off. Playing babysitter for my son. But I have to enfing in the night so in about 2-3 days I will be able to show you somwthing. I hope!
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