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Thread: Lionheart008: model example

  1. #11

    Re: Lionheart008: model example

    Hi,

    @Lionheart thanks! But the collision that i have add it's only an example, it's not complete collision study.
    works only in case that the forward of missile impact with a prey. ;D

    Ciao,
    Simone
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  2. #12
    Senior Member Lionheart008's Avatar
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    Re: Lionheart008: model example

    dear simone again, short reply before I am off the house...

    - the collision detection does function very well... both 'aeroplanes' disappear after collision, I have even tried to change (false/true) commands and only one flying object survive super... simple but effective and make fun !

    - but the game will end very quick when aeroplanes hit each other... must laugh

    Good improvement ! have a nice day, see you here... Lionheart
    you can't always get what you want, but if you try sometimes you might find, you get what you need

  3. #13
    Senior Member Lionheart008's Avatar
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    Re: 4 objects flying:) Lionheart008: model example

    Voilá messieurs et mesdames

    => Four objects flying through space... two hunter, two preyer (but only one does function, ok.) but it was just the idea to include new flying objects into this scene as good example for learning tbgl code language - many thanks to petr for the ww1concept!

    - sorry, but no collision detection was included... dear simone, perhaps later will come with new models (according to the new wipeout game...)

    best wishes, run to the sun with a 'hovercraft' I will build as soon as possible...

    ciao et au revoir, monsieur Lionheart
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  4. #14
    Senior Member Lionheart008's Avatar
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    Re: hovercraft:) Lionheart008: model example

    hi guys!

    One important attempt for (me!) to the waste bin

    - my hovercraft dummy object became too large... after converting into a M15 file it takes a blowing up 1.2 mb size... good to know, that this way is whithout a sense...

    - ok... try another one...

    good evening, lionheart

    ps: have a strange feeling the thinstudio team is sleeping today or needs a 'pause' (break)... ? otherwise the team is hard working...

    ciao, Lionheart
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  5. #15

    Re: hovercraft:) Lionheart008: model example

    Quote Originally Posted by Lionheart008
    ps: have a strange feeling the thinstudio team is sleeping today or needs a 'pause' (break)... ? otherwise the team is hard working...
    Sometimes you have real life things that are important too you know.

  6. #16
    Senior Member Lionheart008's Avatar
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    Re: Lionheart008: model example



    yes michael: I totally agree with you! ... real life with friends or family is very precious and much more important (often) than building senseless models or creating new worlds or games

    nice evening... ciao, lionheart (full of energy, as I made yesterday my break!) and today a sprinkling good mood

    ps: I have not really fun to read a big manual about texture mapping with lightwave... Cinema has disappointed me...
    you can't always get what you want, but if you try sometimes you might find, you get what you need

  7. #17

    Re: Lionheart008: model example

    I'm sure Cinema can do the job just fine, like all the other packages as well. It's just about finding the right documents/tutorials and learning the tool.

  8. #18
    Senior Member Lionheart008's Avatar
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    Re: first dummy car ! Lionheart008: model example

    good night, dear thinStudio fans

    but I cannot sleep, so I was creative... "Dummy solcar" can drive, if you like it... not perfect and I can improve it, but for the first try not so bad I think...

    => I have built a little, first 'racing car' as a dummy... It's just too big (570 kByte), but an acceptable race car and somebody who has fun to include as M15 object in our game engine script he/she can use it...

    I can reduce Polygon amount, it's just the task of building the primitive, that's totally new for me to reduce Polygons in order to get low-poly-objects for a game!

    but this is a good example to learn with it...

    bye, see you, lionheart (must sleep, but I am satisfied... )
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  9. #19
    thinBasic MVPs kryton9's Avatar
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    Re: Lionheart008: model example

    Lionheart, here are really nice video tutorials for lightwave, since I see you are using lightwave in the screenshots.

    Scroll down to Making UV's video, it is down the page a bit, it covers uv unwrapping nicely.
    http://www.newtek.com/lightwave/24hours_training.php
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  10. #20
    Senior Member Lionheart008's Avatar
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    Re: Lionheart008: model example

    good morning all, dear kent

    thank you for the link, I will download it, that helps, I am sure! It's only the new lightwave gui I have to learn and some important tools handling better and fast with polygons...

    otherwise:

    - would be very nice to get a "cinema OBJ - M15 converter" ;D So I can go the directly way to finishing my models... but it's not just christmas time ! ;(

    have a nice day, kent and all thinStudio fans here, Lionheart
    you can't always get what you want, but if you try sometimes you might find, you get what you need

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