Page 7 of 7 FirstFirst ... 567
Results 61 to 69 of 69

Thread: Code: Particle module or include file plus editor

  1. #61

    Re: Code: Particle module or include file plus editor

    How will the particles actually be implemented in the game?

  2. #62
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,129
    Rep Power
    732

    Re: Code: Particle module or include file plus editor

    Do you mean how for what they will be used?

    IF yes THEN
    for marking vehicles which were hit ( it will harm visibility to drive behind such a "smoker", hehe ), for highlighting collision ( sparks ), to mark picking up powerups (?)
    ELSE
    I am not sure I understand the question
    END IF


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  3. #63
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,129
    Rep Power
    732

    Re: Code: Particle module or include file plus editor

    Hi Mike,

    now I read your other post so I get it - particle editor.

    My idea is to have it like dialog with TBGL canvas.
    You could switch between design mode ( set color to particles, change size, define forces, define spawn area, ... ) and test mode ( basically effect preview ).
    For design mode I was thinking of some kind of time axis too.

    I stop talking here, will try to bring preview in horizont of 2 weeks.

    We are currently doing all the particle effects "by hand" to put it quickly together and see what will be needed, the editor will meet requirements discovered during this research phase.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  4. #64

    Re: Code: Particle module or include file plus editor

    As you didn't mentioned a word about an editor, I was wondering how do you guys setup an effect. Like you said, there will be sparks, smoke, glows, etc etc. Will you use handedited effetc files, that will be loaded, or is everythign then hardcoded?

  5. #65

    Re: Code: Particle module or include file plus editor

    Thanks, that will answer my question.

  6. #66
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    68
    Posts
    3,869
    Rep Power
    404

    Re: Code: Particle module or include file plus editor

    I don't know where to post this but since it relates to editor(s) I will put it here.

    Do you guys envision separate editors for each thing, track, fx, level, and models-- then to have them output text files that the program then uses to put it all together?
    Or will it all eventually be done in one editor?
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  7. #67

    Re: Code: Particle module or include file plus editor

    I think several separate editors are easier to control and develop.

  8. #68
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,129
    Rep Power
    732

    Re: Code: Particle module or include file plus editor

    Kent,

    I am thinking of separate editors too.
    As Mike said - easier to manage.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  9. #69
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    68
    Posts
    3,869
    Rep Power
    404

    Re: Code: Particle module or include file plus editor

    It will be interesting to see what you guys come up with.
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

Page 7 of 7 FirstFirst ... 567

Similar Threads

  1. Code: Gui module or include file
    By Michael Hartlef in forum Code
    Replies: 35
    Last Post: 17-10-2008, 12:13

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •