Ciao Simone,
the main reason I put pointer there is that UDT variable cannot hold dynamic array ( by design ).
That means we would have to hardcode maximum particles somehow, which is not ideal.
I am not sure I understand the "if we do a different movement of particle based on the texture that are load at the moment ? ". If you mean whether texture will be preloaded, then "yes"
I am thinking which kind of particle effects we will need for the game.
I presume:
- smoke ( when there is hovercraft damaged by shot )
- spark ( when hovercrafts are too close to each other )
- explosion ( when hovercraft ... is too tired to go on )
Can you think of anything more?
Petr
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