Thanks for help with Midi to get it going!
Thanks Kent,
the sounds fit it very well!
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks for help with Midi to get it going!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Version 1.7
Organized and cleaned up the code quite a bit.
Getting it ready for working on tank ai next.
Added a faint indicator on the radar to show range. This way you can see which tanks are in range and which aren't.
The highlighted tank is the one whose name and distance is given and is the nearest in distance to you.
Eventually you will be able to cycle amongst targets and get the info for that tank, who is in it, distance, health etc.
Still not quite a game, but it is getting close
The first post has the latest version
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Thanks Kent.
This is becoming a real game.
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Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Thanks Eros, Just uploaded a fix to 1.7
And also fixed the strange radar range shape it was bothering me. Turns out it is the aspect ratio of the screen.
Right now I set it to 1.5 and we have nice circular radar range indicator and the tank barrel in the radar is consistent now.
All little things that were bothering me, but finally getting resolved.
Now with cleaner code, can get onto more complicated things
Version 1.8 is now uploaded to the first post with these fixes.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Thanks Kent,
very nice! What about using midi sound to get even better illusion of own tank movement ( like different sound played only when turning left/right, going forward/backward ).
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Petr, better sound is down the list for now... i just wanted to get basics in while developing it.
Just put up a slight bug fix for 1.8 again, sorry about that, but better to have latest working up I believe.
Next on my list, now that the things that bothered me are taken care of... is working on tanks firing back
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Kent,
this is the list of my request (sorry, for asking) for the moment ;D
- use a triangle for our tank shape on radar so we can see our tank direction
- as Petr suggested, some sounds for our tank moving could be more immersive. I will see what I can do with MID.
- name of the opponent over the relevant tank written is a font size proportional with the distance (do not know if possible)
- indication in the hud of where to go for the next target
Ciao
Eros
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Thanks for thoughts and suggestions guys.
About sound, I am not spending anymore time on it as I want to use whatever Charles comes up with in the future for sound synthesis, instead of midi.
About triangle, Petr had it in his radar and it does point and look really well, but it reminds me more of something for a space game.
I wanted to keep my look more primitive. I did put the tank barrel as an indicator of direction. When I put in player option settings, maybe the player can make the size of this item to their taste.
I wanted to not use names over the tanks, thought seriously about it... want to make it work in the HUD, this I will fine tune over time.
An indicator of where to go... thought about this a lot too, again I feel that is more for something like a space of flight game where you need help. In this since it is slow moving and only left and right turning, I think the tuned radar should be good enough.
Right now it shows you only the nearest tank, eventually I want to give player the option to cycle through the tanks, to see who is where or have it auto do it for you as if the radar was sweeping. I want to keep it sort of like a real thing but obviously it is a sim in the look.
I am very excited you guys are thinking of things for it and am happy you share your thoughts. Over time I hope all of the things on your wish list will be answered. Right now I want to work towards my vision for the game. The tank ai to make it fun to play is in my thoughts.
Once I get the game the way I want and can say ok here is my presentation... then I will be very happy to help in making it fit the player's desires.
Thanks for feedback guys! It gives one energy to keep working.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Just to show I am not heartless
I did a minor update to the radar, it should be easier now to see which direction the tank is looking.
This will be the first of a bunch of 1.9 updates till version 2.0 which will have basic enemy ai.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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