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Thread: Arkanoid

  1. #31

    Re: Arkanoid

    Hi Simone,

    it looks promising. Here are some odd things I discovered:

    1) Paddle movement with an optical mouse. Sometimes not very accurate.
    2) A straight ball up bounce in a random angle back after it hit a brick. Very unusual behaviour for a blockbuster game
    3) Sometimes the ball changes its direction when on the left in the black area. Like it is hitting an invisible brick.

    Thanks for sharing the script.

    Michael

  2. #32
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    The following should improve a bit the way balls hits paddle.

    Inside "Ball_CheckMovement" sub, substitute the follwing line
    [code=thinbasic]vball(count_ball-%eBall+1).directionLR = rndf(-1,1)[/code]
    with the following:
    [code=thinbasic]vball(count_ball-%eBall+1).directionLR = (bx - px)/(paddle.width/2)[/code]
    The above create an incidence angle (positive or negative) proportional with the position in where the ball hit the paddle.

    Still to improve the way balls hit bricks or external walls.

    Ciao
    Eros
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  3. #33
    thinBasic MVPs kryton9's Avatar
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    Re: Arkanoid

    Simone it is really progressing quickly and nicely, thanks!

    I miss the bricks floating away
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  1. Arkanoid (a more 3D Version)
    By Simone in forum TBGL Arkanoid
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