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Thread: Arkanoid

  1. #11
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    Petr,

    thanks a lot for this fantastic version that is almost complete and playable.

    Simone, something I found I would like to improve:
    • ball direction is almost 45 degree and I found some circumstances where I enetered in a loop: ball always moving on the same path and no way to change it with a paddle effect.
      I think direction of the ball should consider the paddle movements (when hitting the ball, the paddle was comeing from left or right? what was the relative speed?, ..) in order to give the ball some effect.
    • also the ball should be an element defined inside the level file. Ball can bea sphere or an object of bigger shape in case of bonus
    • bonus: some brick can be a bonus discover. There can be some predetermined kind of bonus like:
      • transform the paddle into a cannon for x seconds
      • use more than one ball
      • reduce paddle size
      • increase paddle size


    In next thinBasic I will work on the possibility to add new functions dynamically during script execution. This should help in adding dynamic bonus.

    Ciao
    Eros
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  2. #12
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Poor Simone,

    reason for almost all complaints were caused by my mod I just wanted to put together quick concept.

    I think we should invent complete game design and then start to code, else we will risk big rewrites.
    Good idea with bonus tiles, and very promising are that dynamic functions, cool!


    Petr
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  3. #13
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    Do not worry about Simone.
    He gives is best when under pressure ;D I know for sure !!!!

    And, hey!!! My post was not a complain but wishes.
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  4. #14
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    Quote Originally Posted by Psch
    I think we should invent complete game design and then start to code, else we will risk big rewrites.
    Good programmers know what their "customers" want even if "customers" do not say what they want.
    So I hope Simone already read my mind since the beginning.
    ;D ;D
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  5. #15

    Re: Arkanoid

    don't worry Petr,
    I must thanks you and Eros for your ideas and changes

    I agree with you regarding bonuses that will make the script more fun.
    I think the best thing is to give at the creator of the level the opportunity to choose which bonus assign at the some bricks.

    Simone
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  6. #16

    Re: Arkanoid

    Before moving to study a complete arkanoid project,
    I have updated the script in the first post with the changes of petr and added a small change with the management of "life" of blocks .

    Ciao,
    Simone

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  7. #17
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Thanks Simone,

    new version with more resistant bricks is good - just needs some "cloud of dust" or something to let player now it is being damaged ( or add little cracks on surface ?). I will think about way to do it.


    Petr
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  8. #18
    thinBasic MVPs kryton9's Avatar
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    Re: Arkanoid

    Arkanoid 3d is very nice, fun to watch the bricks fall off into the distance.
    Nice to see the quick progression you guys have made!
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  9. #19
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    This script has now its own forum.
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
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  10. #20

    Re: Arkanoid

    Hi,

    I updated the first post with a new small version.
    I'm still working on the cracks for now when you hit the bricks they unload texture ;D

    -- Ability to create the paddle and the ball with the file level
    -- Parameterized variables of paddle and ball

    I was working on the possibility to load the paddle as a model m15 but I can not find a way to capture the length and height of the model paddle.
    I thought to do with tbgl_pointinside3d

    I think that in the new version i be able to implement bonuses

    Ciao,
    Simone
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