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Thread: Arkanoid

  1. #1

    Arkanoid

    Hi all,

    I'm trying to make a engine for create maps for arkanoid.
    I have taken over the method of Petr for Labyrinth script. ;D

    Ciao,
    Simone

    PS: Fixed end function
    PS: New version with Petr Change and little mod of "life" of Bricks
    PS: Version with a chance to create paddle and ball in level files 06-05-2008

    06/12/2008 first Version with bonuses
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  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Hi Simone,

    what a nice surprise!
    It looks very good, I am sure it will be perfect base for further work on Arkanoid project.
    I like the code too, only on the last line you have one END FUNCTION "redundant".


    Thanks,
    Petr

    P.S. I re-downloaded latest Labyrinth and there was some problem with parenthesis, I uploaded new hot fix
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  3. #3
    thinBasic author ErosOlmi's Avatar
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    Re: Arkanoid

    --Simone
    Thanks !!!

    --Petr
    huuu, I need to add a check for FUNCTION/END FUCNTION pairs.
    Nice level
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  4. #4

    Re: Arkanoid

    Hi Petr,

    Thanks!! Nice level!
    I updated the script without the double-end function in the first post.

    now I'm working on the properties of the blocks as the life and material which are made.

    Ciao
    Simone
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  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Great idea!,

    the info about type of brick can be stored in entity using TBGL_EntitySetUserData


    Thanks,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  6. #6
    thinBasic MVPs kryton9's Avatar
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    Re: Arkanoid

    What a nice surprise to wake up to. Thanks Simone!
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  7. #7
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Hi Simone,

    just a little modification of your code

    There is a paddle you can move with mouse, use left mouse button to fire the ball.

    When the bricks are hit they do not disappear, but fly away.

    Few ideas for future, to better differentiate this proggie from other numerous clones:
    • Using circles instead of bricks => better variety of bouncing angles
    • Make paddle not move on straight line, but on circle around the block shape



    Thanks,
    Petr
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  8. #8
    thinBasic MVPs kryton9's Avatar
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    Re: Arkanoid

    This could also be a good source to launch Scrubbles thinBasic version too.
    Sounds like a good project for you guys: Petr, Simone and Abraxas.
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  9. #9

    Re: Arkanoid

    Hi Petr,

    Thanks for your help and your suggestion.

    I was studying a way to create a cracks on the bricks when they are hit and then make them explode.
    Beatiful idea to move the paddle around the block shape i will try to realize it.

    For the explosion of bricks i was watching at the script TBGL_TopDown3D_ExplodeStudy. Do you think it's a good idea to implement it in arkanoid ?

    Thanks,
    Ciao
    Simone


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  10. #10
    Super Moderator Petr Schreiber's Avatar
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    Re: Arkanoid

    Hi Simone,

    I think the way used in script you mentioned would be usable.
    But it is older script, TBGL now provides some mechanisms to speed the thing up, so I will prepair new version for you in few days.

    Idea with cracking bricks to parts is excellent. As bricks are pretty simple shape, it could be done each time differentely ( original box entity would be hidden, and few m15 models would be created on the fly, for each explosion differentely, lets go next gen ).


    Thanks,
    Petr

    Learn 3D graphics with ThinBASIC, learn TBGL!
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