Yes I was reminded of glBindTexture too, Petr
re: dynamic linking vs: static linking of Vars
During the course of our discussion, I began to realise that runtime addressing thinBasic variables is going to be essential for preassembled strings.
Something like ##vv to use instead of the static #vv.
in processing terms this binding process is going to be quite slow, so it should only be used once in an intialisation procedure to get the address of the variable, then store the result as a pointer for later use eg:
var 4 pvv
pvv=##vv
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