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Thread: Does M15 format support model's bones?

  1. #1

    Does M15 format support model's bones?

    Hi,

    I was here thinking that, does M15 format support bones that can be made with blender (I have newest version 2.45).
    And are there other 3D model formats that TBGL supports?
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  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: Does M15 format support model's bones?

    Hi Misthema,

    TBGL uses M15 fileformat for the models. In this format you can export textured geometry from Blender using exporter.
    But to be honest, loading of bones from files is part in which TBGL has to improve.

    You can define bones "manually" using TBGL_m15Def bone, we managed to create few basic human ( walk, run, interaction ) and animal ( manta in the sea ) and even facial animations for both human and chimpanzee.

    But I have good news for you - I am now working a lot on bone system, as also Mike needs it better for its B3D importer.
    I have Blender 2.45 installed too, so I will have a look in which format Blender stores this data.

    Many apologies it is not yet on the level it would deserve, but recently I was focusing on other parts.
    Do not worry, this will improve.

    Which kind of animation do you want use - robot like ( independent parts ) or some similar to human?

    Here are some achievements on the field of animations during long time :

    Human head animation ( in the attachement of linked post )

    Very basic animation of very cheaply done UFO

    Mantas in the sea

    Basic human walk/run

    Horde of zombies

    Chimpanzee ( with possible manual control ) is attached ( one of the eldest animation scripts done in thinBASIC )

    I might expand M15 specification for bone support, but first I need to prepare fast and stable background for it in TBGL.


    Bye,
    Petr
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