Hi Kent,
that was just idea. It could be also ignored in case you target OpenGL 2.0 compliant cards.
Regarding resizing in code - it is also option, but why prolong loading time with such a operation ?
Bye,
Petr
Petr, I understand what you are saying and it is a good idea, but in my recent readings...
I read where there is a way you can take a non power of 2 texture and make it a power of 2 texture in the code.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Kent,
that was just idea. It could be also ignored in case you target OpenGL 2.0 compliant cards.
Regarding resizing in code - it is also option, but why prolong loading time with such a operation ?
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
That's true Petr.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
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