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Thread: Something To Shoot - Latest preview & 0.2.1 improvements

  1. #1
    Super Moderator Petr Schreiber's Avatar
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    Something To Shoot - Latest preview & 0.2.1 improvements

    Hi,

    here is another demo, we worked on it with Kent and got very good suggestions from Mike too, so again teamwork.

    Take it as technology demo more than complete game but I am sure you will find some useful techniques in the code.

    Features:
    - terrain walking
    - shooting of rockets ( Eros, do you hear )
    - poor victim flying in balloon ( invisible doctor Aeraix )
    - balloon throws random entities at the player
    - sound & synth voice & original music score

    Missing features:
    - reaction of player in case of being hit
    - collision of rockets with terrain

    To minimize download size, I had to resample bitmaps. I realize problem with graphic format loading ( other than code friendly but bloated BMP and TGA ) is something which I should really solve.

    You can use WSAD + mouse to look around, left mouse button to shoot rockets.


    Bye,
    Petr
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  2. #2
    thinBasic author ErosOlmi's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    Well, fantasy has no limits here but (Petr, can you hear me ) real satisfaction is not in shooting but in destroying and here I cannot destroy anything. I'm really disappointed!

    Apart that, ... my second day WOW

    Good job from a good teamwork!
    Thanks a lot to all.

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    Super Moderator Petr Schreiber's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    ;D

    Did you noticed that once rocket hits the balloon, balloon starts to move, because of the hole caused by the rocket ( which gets fixed magically after some time ).
    Not enough your victim is ... moving ?

    I know you want blood. Just wait a little bit more time


    Thanks,
    Petr

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  4. #4
    thinBasic author ErosOlmi's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    No, I didn't notice. My fault sorry :-[
    That behave is to much realistic. I'm too much arcade !

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    Super Moderator Petr Schreiber's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    Maybe some particles could mark air breathing out of the balloon, hmm...


    Bye,
    Petr
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    thinBasic MVPs kryton9's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    There is no end to what all we could add. We could have kept adding stuff for another 6 months
    That is cool things about working with creative people... the ideas never end.

    But we thought this would be a good base and forum members could add their own objects and ideas on to this example.

    What you do see is the beauty of the entity system. If you think about the moving balloon, the player moving... the Professor targeting you and throwing things that rotate down to where you are... and of course we shoot rockets that spiral, and move from our view... all very complicated math, but hidden with easy new tbgl entity commands. It is a thing of beauty.

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    thinBasic author ErosOlmi's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    The more I play the more the best it is. I also remain astonished by the speed that the new entity engine brings to a scripted language.

    What a present

    Thanks!
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    Super Moderator Petr Schreiber's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    Hi Eros,

    thanks for nice words!
    As usual, I felt in deep depression when I saw your framerate


    Bye,
    Petr
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    thinBasic MVPs kryton9's Avatar
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    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    Oh my... is that 200+ FPS?

    If so I am bow in awe!!! I am getting only 40FPS and I thought that was good
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  10. #10

    Re: Something To Shoot - Latest preview & 0.2.1 improvements

    Yeah, the entity system real brought a lot to TBGL.

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