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Thread: TBGL / OpenGL Advanced User

  1. #1
    Super Moderator Petr Schreiber's Avatar
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    TBGL / OpenGL Advanced User

    Hi,

    if you want to learn OpenGL "right into the bones" you may want to have a look at following links.
    thinBASIC is bundled with all files you need to try advanced OpenGL techniques.

    Future/Still hot versions of OpenGL:
    SIGGRAPH 2007 Presentations

    Always good sources:
    NVIDIA OpenGL
    NVIDIA general (OGL/DX) whitepapers and samples

    ATi OpenGL ( on the bottom of the page )
    ATi general (OGL/DX) slides

    OpenGL.org
    OpenGL.org forums
    OpenGL SDK

    Good third party tools:
    GLSL validation tool by 3DLabs


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  2. #2

    Re: TBGL / OpenGL Advanced User

    Thanks Petr for the links, sure they are usefull.

  3. #3
    thinBasic MVPs kryton9's Avatar
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    Re: TBGL / OpenGL Advanced User

    Nice list, will be good for future reference, thanks Petr.
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  4. #4
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    need help: thinbasic_gl.inc

    I'm looking for an command overview/help of this include-file

    #INCLUDE "thinbasic_gl.inc"
    
    I found the file already in thinBasic\Inc-Subfolder but I can not find a page/ thread where all those subs or functions were explained.
    I think that I'm on right track with %GL_COLOR_LOGIC_OP for XOR-Drawing (see support-section => http://www.thinbasic.com/community/p...hp?issueid=373 ) but I don't get it together. I need XOR/Inverse/MixColor-drawing functions really urgent for a couple of displays - I do not want to use flashing lines on all that gets selected - thats annoying the user and makes him nervous.
    Last edited by ReneMiner; 24-11-2012 at 13:36.
    I think there are missing some Forum-sections as beta-testing and support

  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Hi Rene,

    well, its pure OpenGL, it has its official documentation here:
    http://www.opengl.org/sdk/docs/man2/

    That is something I could call a manual. But to learn the OpenGL as such, you need to read the books, find tutorials and code and code and ... code
    I am using OpenGL for about 11 years now I think, and still can't say I would be able every possible question about it. You need to know a lot from the graphics theory as well, it is versatile tool for very complex topic...


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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