Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: TBGL Bitmap To M15 [ UPDATED to v1.4 ]

  1. #11
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    67
    Posts
    3,869
    Rep Power
    404

    Re: TBGL Bitmap To M15 [ UPDATED to v1.2 ]

    Thanks Petr, I appreciate it a lot. This will add really to an already great tool!!!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  2. #12
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    67
    Posts
    3,869
    Rep Power
    404

    Re: TBGL Bitmap To M15 [ UPDATED to v1.2 ]

    Petr it works perfectly. So perfectly that it popped another set of useful feature to add when you have time. Since this is for terrain development using heightmaps mostly, another great feature would be:

    An option box, use water map or not. The other would be an edit box with the height scale to place the water level plane. Since you know the lowest to the highest point, then this edit box would be in the range of 0 - 1. If you can make a nice translucent blue plane that spans the size of the terrain at the height scale specified, it would really add to tweaking and working on terrain designs. If you want the texture map for water could be browsed for and a transparency edit box to set by the user.

    And if this wasn't enough, I know in other languages for handling terrain, you also specify a detail map. This is tiled a lot to allow a nice small texture underneath the terrain texture. If you can put in something like this it would be great. So another browse button for the detail map to use, this would be tiled by filling in tile x and tile z numbers by the user in edit boxes to get the sizing correct. Usually this texture is greyscale and blended with the main texture file. I am sure you have seen this in your ventures in 3d programming. Then an edit box for transparency for this map too would be awesome.

    Sorry you offer me candy and I ask to grab the whole box
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  3. #13
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732

    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Hi,

    I have updated this program to version 1.3 - it is mostly service release.

    Speed of file generation is up to 3x better, this is noticable especially for bigger models.

    Generated file is also smaller. More vertices, bigger the space saving is. If you process the sample bitmaps at 1/1 detail, you will see about 30% saving in file size.

    New feature is that model can be centered at X=0, Z=0.

    Kent, regarding your ideas I did not implemented them yet. Water plane was very good idea, but you have seen in our "shoot a balloon" demo that we ended with dynamic water surface created on the fly.
    Detail map will need some more changes, so please be patient


    Thanks,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  4. #14
    thinBasic author ErosOlmi's Avatar
    Join Date
    Sep 2004
    Location
    Milan - Italy
    Age
    57
    Posts
    8,777
    Rep Power
    10

    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Petr, you seems under heavy working load !
    ;D
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  5. #15
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732

    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Just relaxing ;D
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  6. #16
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    67
    Posts
    3,869
    Rep Power
    404

    Re: TBGL Bitmap To M15 [ UPDATED to v1.3 ]

    Thanks Petr for this update.

    I agree about the water level map... it is really not needed.

    But a detail map will be very nice when you get to it after exams and of course other school projects.

    The new x z centering is a big plus!! Thanks!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  7. #17
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732
    Not sure how it is possible,

    but the proggie, originally attached in the first post of this thread, disappeared, so I reuploaded new v1.4.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

Page 2 of 2 FirstFirst 12

Similar Threads

  1. TBGL OBJ to M15 converter [ UPDATED to v 1.5 ]
    By Petr Schreiber in forum TBGL Modelling, 3D, other SW integration
    Replies: 35
    Last Post: 18-08-2011, 16:37

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •