Cool Petr and Kent,
I'll check it out!
Hi all,
here you can download the latest "TBGL Bitmap To Terrain" tool.
It takes as input bitmap with heightfield, optionally also texture and produces M15 file.
You can see how much complex will the model be and set up level of detail before the process starts.
! Big thanks to Mr. Kent Sarikaya for testing and suggestions !
I have attached two simple source data bitmaps so you can try how it works
Bye,
Petr
Last edited by Petr Schreiber; 30-06-2011 at 15:17.
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Cool Petr and Kent,
I'll check it out!
Thank you Petr, he did all the work believe me. I just had fun playing with it. It is addicting. Just draw away and you have a nice terrain, it works great. Petr is good, I tell you!!
One thing that Petr mentioned is the level of detail. You want to use like 1/8 or 1/16 probably, so make sure you do set that option. It makes a big difference in the polycount and yet the model still looks great. And the program is really fast in doing the computations, really neat stuff!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Oops, Petr, even though I specify where the texture is located it, it still tried to look in a texture folder and says it can't find the texture.
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Hi Kent,
if you want to get it viewed using old thinEdge_Viewer.exe, then M15 must be in Models folder and texture in Textures
In script, you can specify it as you want.[Models]
- Terrain_Heightmap.m15
[Textures]
- Terrain_Heightmap_Texture.bmp
... ok, beacause it is you I have updated viewer so it will work even with texture in same dir as model, please download here : Latest downloads
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr, I forgot about the viewer wanting things in the texture folder. Thanks for the fix to the viewer!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Petr, when you have some free time...
The Divide Height by selection box does not serve any purpose with heightmaps. It would be much nicer if that box was changed to height scale.
This way the user can adjust it up or down.
The level of detail box is fine the way it is.
As you can tell I have been doing lots of tests with it and found it very stable, fast and very useful tool!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Thanks Kent,
please download version 1.1 which features multiply factor
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
What about including your M15 file viewer in zip file.
This way very easy to get an idea of you nice work!
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Good idea Eros,
I added check box to show model when conversion was finished.
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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