Petr, that is a fantastic demo. So much fun and well thought out. Thanks, for all of this big TIME!!!!
Hi,
this is another variation of 02 sample.
You can use right mouse button to rotate scene, mousewheel to zoom in/out.
But most important ( inspired by growing weight sample ) is that holding left mouse button will make selected sphere grow ( + SHIFT shrink ). You can watch impact on whole system, it is quite fun
As for other samples you need ODE header and DLL.
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Petr, that is a fantastic demo. So much fun and well thought out. Thanks, for all of this big TIME!!!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
So it runs
I am happy it works for you now !
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
This script merit a little video !!!!
www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000
Thanks for the video Eros. It is amazing to see it each time. I love the ability to change the size and mass of the balls and see it effect right away. The shadow really adds to the whole look too!!
Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server
Really great script, I loved playing with it.
Eros,
I just started working with ODE with C BASIC and found this thread in a Google search. I seems to have been stripped of code and a video you mentioned.
@Petr - Do you still have interest in using ODE as part of your graphics toolbox?
John
ODE running on Ubuntu 64
Hi John,
I currently use PhysX and Box2D. ODE is interesting project, but it has its issues which make it very hard to use for me.
I don't know its current state, but somehow I don't have a motivation to look back.
If anybody would need consulting on ODE for real life project, I can help, but my advice is (as is for GLUT) - better to seek another solution.
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
Thanks Petr for your reply. I was surprised that you feel ODE is an early adoption for simulating rigid body dynamics. It seems to be widely used in the more advanced games/simulations and not something a hobbyist might be attracted to. My beef is the C and C++ direction taken. They say that C is a better API tool but the examples are in C++.
Here is a list of products that use the ODE engine.
Glut has always caused termination problems in Windows. FreeGlut looks okay though, if you want to abstract out the Windows API.
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