Here is a cool paper on rendering coulds in games.
The beginning is mumbo jumbo to a no math major like myself, but if you go down to the psuedo code and then to the imposter parts.
You get some good ideas of how all this works.
Maybe an idea for an easy to use tbgl new command will emerge from this article for this sort of effect.
http://www.markmark.net/PDFs/RTCloud...risGDC2002.pdf
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Hi Kent,
thanks for this paper, looks good.
I have to focus on the part about objects inside clouds.
Thanks,
Petr
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