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Thread: ODE - Open Dynamics Engine

  1. #11

    Re: ODE - Open Dynamics Engine

    I'm curious if it has something to do with automatic C header translation

  2. #12
    Super Moderator Petr Schreiber's Avatar
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    Re: ODE - Open Dynamics Engine

    Yes,

    script now does the dirty work for me and I am just correcting details - ideal


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  3. #13
    Super Moderator Petr Schreiber's Avatar
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    Re: ODE - Open Dynamics Engine

    Puff,

    first complete translation of ODE is out in sticky topic.
    I did not tested all the functions ( header has 150 kB ;D ), I made some changes so no need to pass VARPTR(), just pass the variable directly.

    It is stilll strongly experimental, please report me any troubles.


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  4. #14

    Re: ODE - Open Dynamics Engine

    Awesome, thank you!

  5. #15
    thinBasic MVPs kryton9's Avatar
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    Re: ODE - Open Dynamics Engine

    Thanks for this Petr, i don't have time to look now, but definitly will in coming days. My mind is having a problem absorbing the great addition this will have to working on stuff and making it that much cooler. This is a major addition and undertaking you did again, thanks.
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  6. #16
    thinBasic author ErosOlmi's Avatar
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    Re: ODE - Open Dynamics Engine

    Low res but can give an idea of dynamic objects: 2048 balls.
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  7. #17
    thinBasic MVPs kryton9's Avatar
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    Re: ODE - Open Dynamics Engine

    Amazing video Eros, that is so impressive that many balls have physics going and it is that fast.
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  8. #18
    Super Moderator Petr Schreiber's Avatar
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    Re: ODE - Open Dynamics Engine

    Nice video,

    thanks
    Please notice on cards with no T&L ( cards ~older than 2000, Intels ) the framerate will get down in such a cases because of lot of geometry drawn and not because of complexity of calculation .


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  9. #19
    thinBasic MVPs kryton9's Avatar
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    Re: ODE - Open Dynamics Engine

    That is pretty incredible info Petr and shows how far we have come with computers. For it to run on computers up to 7 years old at decent speed is really neat. I think most people who are into computers have computers within that age all the time, so speed should not be a concern.

    I have my Dad's old 486, I need to configure one of these days to use again. It will be interesting to see how our programs work. It does run my old truespace pretty well from what I remember, so that will be a good test for running on old comptuers, at a whopping 100 mhz.
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  10. #20
    Super Moderator Petr Schreiber's Avatar
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    Re: ODE - Open Dynamics Engine

    Ahem ,

    kryton, slowest PC I ever tried OpenGL was Pentium Overdrive 83Mhz, 32MB RAM and some megacool graphic card ( really ) with 1 or 2 MB of ram on Windows 95. Still have it at home.
    Performance ? Awful I think better to forget textures and filtering on such a machine


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