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Thread: TheBest3D

  1. #1

    TheBest3D


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  3. #3
    Super Moderator Petr Schreiber's Avatar
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    Re: TheBest3D

    Marc0,

    it seems your module has great interest !

    Few ideas occured to me for TBDW:
    • TBDW_DrawLine( x, y, x2, y2 [, color, [width, [antialiasFlag, [bitmask ]]]] )
    • TBDW_DrawSquare( x, y, x2, y2 [, color, [width, [antialiasFlag, [bitmask ]]]] )
    • TBDW_DrawCircle( x, y, radius [, color, [width, [antialiasFlag, [bitmask ]]]] )
    • TBDW_DrawEllipse( x, y, radiusA, radiusB [, color, [width, [ angle, [antialiasFlag, [bitmask ]]]]] )

    ...

    But please do not take as obligation, it can be achieved using thinBASIC code too.
    It could just make scripters life easier .


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  4. #4

    Re: TheBest3D

    Quote Originally Posted by Psch
    But please do not take as obligation, it can be achieved using thinBASIC code too.
    It could just make scripters life easier .
    I think the intention was to create a scripting interface for Dogwaffle and not to use dogwaffle as an output device for thinbasic.

  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Re: TheBest3D

    Yes,

    but as current approach is "just" per-pixel, it can take a long time for big images.
    With some elelments bigger than pixel it could be faster.

    But you are right, I probably understood it little bit differentely than it was intented


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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