Also in the the last number of the newsletter:
The Dogwaffler of the Moment - newsletter #9 - April 2007
Bye!
Also in the the last number of the newsletter:
The Dogwaffler of the Moment - newsletter #9 - April 2007
Bye!
Marc0,
it seems your module has great interest !
Few ideas occured to me for TBDW:
- TBDW_DrawLine( x, y, x2, y2 [, color, [width, [antialiasFlag, [bitmask ]]]] )
- TBDW_DrawSquare( x, y, x2, y2 [, color, [width, [antialiasFlag, [bitmask ]]]] )
- TBDW_DrawCircle( x, y, radius [, color, [width, [antialiasFlag, [bitmask ]]]] )
- TBDW_DrawEllipse( x, y, radiusA, radiusB [, color, [width, [ angle, [antialiasFlag, [bitmask ]]]]] )
...
But please do not take as obligation, it can be achieved using thinBASIC code too.
It could just make scripters life easier .
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
I think the intention was to create a scripting interface for Dogwaffle and not to use dogwaffle as an output device for thinbasic.Originally Posted by Psch
Yes,
but as current approach is "just" per-pixel, it can take a long time for big images.
With some elelments bigger than pixel it could be faster.
But you are right, I probably understood it little bit differentely than it was intented
Bye,
Petr
Learn 3D graphics with ThinBASIC, learn TBGL!
Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB
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