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Thread: TopDown Characters

  1. #1
    Super Moderator Petr Schreiber's Avatar
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    TopDown Characters

    Here is a list of planned game characters as extracted from other thread:

    Characters

    ? ? ? Napotani Space Pilot, Rank private
    New Berlin Space Academy
    Frank Mordun Flight Coach
    New Berlin Space Academy
    Roberto Napotani Father of Marc
    former commander of a Space mining ship
    Katarina Napotani Mother of Marc
    former Space Pilot, injured in battle, then house wife
    Antony Mc Burton President,
    Luna Transports Cooperation
    Jordan Millerson Mechanic,
    Luna Transports Cooperation
    Nora Erikson Intercom Agent
    Spaceport M15
    Angie Patrick Communication Officer
    Rank Corporal,
    15th InterOrbital Marines, United World Federation Forces
    Ranjgid Surikahela Fighter Pilot
    Rank Air Captain
    23th Spacepatrol Coorps, UWFF
    Sergey Wulkoev Fighter Pilot
    Rank Air Captain
    3rd Space rangers Platoon, UWFF

    Bye,
    Petr

    Edit main characters name, as you guys wanna have the sex optional.
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  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Re: TopDown Characters

    Hi,

    I had one idea about main character, what about making it ??? "TopDown" Napotani.

    Why TopDown as nick name? To make clear why the game is named so weird and also...

    Did you know our hero / heroine had a quite hard time on the academy ?
    During the first exams he/she was very nervous, so flying an aircraft ( part of test ) was very difficult for Napotani.

    More bad, somebody intentionally damaged one of the jet engines which made the aircraft almost uncontrollable, thats why Napotani was flying to top layers of stratosphere and down, almost to city houses level.

    Our character almost drowned in lake nearby the academy where he finally fell with the aircraft...


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  3. #3

    Re: TopDown Characters

    Sounds cool.

  4. #4
    thinBasic MVPs kryton9's Avatar
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    Re: TopDown Characters

    Great!! I love it. Topdown as the nickname, brilliant and nice story for the nickname!!!
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  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Re: TopDown Characters

    Hi guys,

    I have one idea to make our life easier/harder

    Napotani... I think making our hero to be he / she is not very natural.
    What about Marc (?) Napotani as a man character and girl with other name as his girlfriend / wife ?

    Then we will have 2 playable characters, at some point story could branch and you could decide which character you will stick with OR you choose on start you are mr. Napotani or girl and you stay with it for all game. Don't know what is better...

    In most cases guy and girl would fly together ( same mission plot ), but there could be few missions different for each one.

    This will avoid "dual" main hero state.

    What do you think ?


    Bye,
    Petr

    P.S. I would suggest shorter hair for the girl, as long hair would need extra animation.
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  6. #6
    thinBasic MVPs kryton9's Avatar
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    Re: TopDown Characters

    I am all for easier. I think having a single hero character will be a lot easier. This is not a commercial release anyways, so it doesn't have to be all encompassing.

    I still think we should finish the instant action game and sharpen all our skills making that fun and then with those skills move onto the mission game. I will write more about it in the proper thread.
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  7. #7

    Re: TopDown Characters

    I' all for what you guys are comming up with.

  8. #8
    thinBasic MVPs kryton9's Avatar
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    Re: TopDown Characters

    Mike welcome back!!
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  9. #9

    Re: TopDown Characters

    Thanks Kent.

  10. #10
    Super Moderator Petr Schreiber's Avatar
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    Re: TopDown Characters

    Hi Mike and kryton,

    I was thinking ( dangerous, I know ) and it occured to me that when we manage to finish first mission from story oriented game, we will have most of the hard stuff done.

    It would cover:
    * Camera and ship control
    * Collisions and interaction with static objects ( asteroids, chunks )
    * That mini part of being on boss station in third person

    Then in other missions we have to solve "just" AI for enemies and their models ( ?! )

    What do you think ?


    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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