Glad you guys liked it, but please remember I will make still a better one for player vessel. But I figure we need all sorts of ships so I will save all the models to be used in backgrounds. I deleted the too sleek version and now wish I hadn't.
For some reason my texture baking in blender is not working now. So that model is not texture baked. I just applied 2 textures for the top side panels. I colored the windows black in blender and the rest of the ship is white. The shading is just coming from the render in blender.
But with the lighting in the game it should look similar.
My Dad called, I have to run today and tomorrow. I thought I would be home to work these 2 days, but alas not the case. I will get to work on the next version when I get home. Hope to have something soon again.
One thing I did notice, for decal and emblem placement on models, I am going to try to design panels where they will apply. This way, no need to texture bake. You can just place the decals and emblems on those surfaces. So something to keep in mind when modeling from now on to model the surface plane in the shape of the decal we want.
Mike, thanks the new addition to the script will probably be difficult to add, but I do appreciate it!!
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