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Thread: TBDI - Progress report

  1. #1
    thinBasic MVPs Michael Hartlef's Avatar
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    TBDI - Progress report

    Hi folks,

    I think I will get ForceFeedback working. So far and till now I can tell that a FF-Device is connected, that it has buildin effects and how many of them does the device have. Cool. So press your thumbs and within this week I hope I can show you guys some new functions.

    Michael

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    thinBasic author ErosOlmi's Avatar
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    Re: TBDI - Progress report

    Fantastic, Mike.

    I'm fighting with some code on FOR/NEXT. I'm recoding all FOR/NEXT handling routines, but, when done, I will go out to buy a good ... game pad with force FF functionalities.

    Thanks a lot
    Eros
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    thinBasic MVPs kryton9's Avatar
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    Re: TBDI - Progress report

    The same here, will definitly hit the stores to get a nice gamepad with rumble and what other cool works they have.

    I remember quite a few years ago when the force feedback joysticks came out, they had one demo at the store. It was neat, you got to push a button to try out various modes. It was amazing, you actually felt like you had a machine gun or light sabre in your hand. Even punching gloves for boxing, really amazing programming who ever programmed those forces. A couple years later I bought a Logitech Force Feedback but it was nowhere as good as that demo controller so I gave it a friend who really wanted it. I still can't forget how cool the light sabre mood felt, just amazing.

    I don't know if the game pads have such cool effects built in, but it will be neat even to have the rumble when your ship gets hit!!

    Anyways keep up the great work Mike and Eros good luck with that tough Loop code trackdown!!
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  4. #4
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBDI - Progress report

    Damn, I think I hit a point where I am forced to switch to C++. I can't get the effects to work. Plus I found more conversion errors in the PB headers. I wasted 8 hours now for it so before I run into more of this, I will switch the project to C++.

  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: TBDI - Progress report

    Mike, I am thinking of moving from Delphi and more into C++. Just to make the move. I am almost done with my Delphi project. Then I might port it over to C++ for future development too.
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    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBDI - Progress report

    Good luck, I basically can't stand C++ much, but if it will get the job done, then I have to use it.

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    Super Moderator Petr Schreiber's Avatar
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    Re: TBDI - Progress report

    Hi Mike,

    it is your project, but ...

    I am doing PB for a long time, and even if I have found bad things in headers, I went over it because PB still offered too much comfort to me in other ways. If there is any help I can provide, please tell me.


    Bye,
    Petr
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  8. #8
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBDI - Progress report

    Ok, I will zip the sources and maybe you can look at them.

  9. #9
    thinBasic MVPs Michael Hartlef's Avatar
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    Re: TBDI - Progress report

    Here are the Powerbasic sources, including the DirectX headers.
    Attached Files Attached Files

  10. #10
    Super Moderator Petr Schreiber's Avatar
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    Re: TBDI - Progress report

    Hi Mike,

    thanks a lot, I will have a look.


    Petr
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