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Thread: Blender to M15 Export script Version 1.01

  1. #11
    Super Moderator Petr Schreiber's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Mike,

    I have again made a theft and moved your latest exporter version to the sticky topic.

    Bye,
    Petr
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  2. #12

    Re: Blender to M15 Export script Version 1.01

    No problem Petr

  3. #13
    thinBasic author ErosOlmi's Avatar
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    Re: Blender to M15 Export script Version 1.01

    You are both moderators of this forum so you can both "steal" each other

    I thought that, because you both made great stuff with M15 3D file format, you can bot maintain this forum.
    A sticky can help users to find you perls.

    Ciao
    Eros
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  4. #14
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Mike you list of new features to be added sure looks like a big job, good luck with all of it. How in the world will you make a texture converter from all the formats blender supports to bmp? That alone sounds like a major application to me. Anyways, reading all the new things coming made my head spin. You are going to really spoil all of us BIG TIME with such cool features!!

    Petr, thanks for the new viewer, going to check it out. Seeing bounding box referred to here and in TOPDOWN thread, does this mean you have collision module almost ready? If so, wow... that is a BIG DEAL too.
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  5. #15

    Re: Blender to M15 Export script Version 1.01

    Kent, I think I will you one of the free image libs that float around and try to make a batch converter. Why reinvent the wheel?

  6. #16
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Mike, in watching my video tutorials from 3DBuzz, they mentioned 2 good libraries, I will put the cd back in and go to that section and give you there names, brb....

    http://www.simplesystems.org/Magick++/ and
    http://freeimage.sourceforge.net/

    can you keep me posted on which libraries you decide on Mike. I have not gotten this far in my tutorials, but I skimmed through all the videos to get an idea of what is to come when I make way through.

    In the video they will teach how to deal with tga, but referred to these libraries when you want to handle many different formats.

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  7. #17
    Super Moderator Petr Schreiber's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Kent,

    I am sorry but I must make you sad - no really good collision functions ready.
    But I used this function to check dimensions of your and Mikes fighters to make them collide better - each ship has different bounding box ( see in Ship directory files ).

    I must check the ellipsoid bounding now, sounds much more nicer...
    Collisions are quite high priroty for me now, as well as functions Eros suggested to not make UI module necessary for basic TBGL scripts.


    Bye,
    Petr
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  8. #18

    Re: Blender to M15 Export script Version 1.01

    Quote Originally Posted by kryton9
    http://www.simplesystems.org/Magick++/ and
    http://freeimage.sourceforge.net/

    can you keep me posted on which libraries you decide on Mike.
    Thanks, I will let you know when the time comes.

  9. #19
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Petr, no problem about collision, was just wondering how you pull it off in the game. Really amazing!!

    Mike, blender itself might have the functions you need. I don't know how I didn't see this, but I used it so many times in blender. When you texture bake to an image you have the choice of saving to almost any format out there. So that tells me that blender should have the functions to save as, as you need. Could save you lots of work, hope that is the case!!
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  10. #20
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Mike that progress bar is coming in really handy on these tile models. I never really noticed it on the low poly ships, but on these landscapes, it is great to have. Thanks and works great!!
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