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Thread: Blender to M15 Export script Version 1.01

  1. #1

    Blender to M15 Export script Version 1.01

    Hi folks,

    here is version 1.01 of my blender script to export to the M15 file format.
    New stuff:

    1 - you can rotate/scale any axxis now
    2 - You can call Petrs's thinedge_viewer from the script
    3 - New Export done message
    4 - With large models, you will notice a progress bar adding up at the top of blenders window

    Please copy the content of the zip file into the scripts folder of your blender installation. The exact progress for this is shown inside the little tutorial in this topic:

    http://community.thinbasic.com/index.php?topic=560.0

    Cheers
    Michael Hartlef
    Attached Files Attached Files

  2. #2
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Thanks Mike. Very nice looking and working, except one question... where should the thinEdgeViewer be located? I got a script error and when I checked the blender console it told me it couldn't find the viewer. I figure it is just a matter of having it in the correct folder that the script is looking for. Thanks for any clarification and the great script!!
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    thinBasic author ErosOlmi's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Put it into same dir as script.
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  4. #4

    Re: Blender to M15 Export script Version 1.01

    Kent, Eros is right. I thought I mentioned it also in my first post.

  5. #5
    thinBasic MVPs kryton9's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Thanks Guys. Really nice script and now with direct launching to view even that much better and of course having control of all the new options like scale and rotation in all directions!!
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    Super Moderator Petr Schreiber's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Hi Mike,

    this version is very nice,
    The progressbar is very good idea !

    Bye,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  7. #7

    Re: Blender to M15 Export script Version 1.01

    Thanks guys for the kind words. These things I will try to add next:

    - Export Material groups as layers
    - Ability to have more materials with textures, not only the first one
    - Save the options settings and reload them at next export
    - Convert (to BMP) and copy textures to the needed location

    I would say that it would be complete then when I get these things done. Till the M15
    format will support animation data.

    But your ideas and suggestions are allways welcome. So keep them comming.

    Michael

  8. #8
    Super Moderator Petr Schreiber's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Hi,

    sounds really good Mike,
    please find here new viewer which under [F1] key adds some useful info for collision detection.


    Bye,
    Petr
    Attached Files Attached Files
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  9. #9
    thinBasic author ErosOlmi's Avatar
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    Re: Blender to M15 Export script Version 1.01

    Petr,

    I've done this forum to be able to talk about M15 file format and all possible implementations.
    You are moderator. I will put Mike also as moderator.

    Why not post a sticky with viewer attached so it will be more easy to follow posts and for other to find it?
    I'm also trying to involve other users posting in other forums. This will let them find much easier your perls.

    What do you think?
    Eros
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  10. #10

    Re: Blender to M15 Export script Version 1.01

    That is a good idea Eros!

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