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Thread: Labyrinth with mouse

  1. #11
    Super Moderator Petr Schreiber's Avatar
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    Re: Labyrinth with mouse

    Hi,

    interesting ideas. But imagine the mouse is on the left edge of screen and you want to make quick move towards left - no chance to read the speed here. Maybe there is some Win32 stuff to get delta of mouse not depending on its position, I will investigate a bit.

    Regarding flashlight - I was thinking of hybrid blended approach, when you get full light bitmap, and then read per pixel values from depth buffer to decrease brightness of texels with increasing distance. But I am not sure how to do it fast for the moment


    Thanks,
    Petr

    P.S. New card for HL2 ? I have old Radeon 9600 and I think I get most of the effects, maybe except full HDR.
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  2. #12
    thinBasic MVPs kryton9's Avatar
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    Re: Labyrinth with mouse

    It is funny I play these games all the time and you never really pay attention to the input as it seems so natural. I went into UT2K4 just now to test out the first person input. You are right, the mouse never seems to hang at the border (or what you would think is the border), and also, it does seem to go forever with sensing velocity of mouse moves by rotating very responsively to the users mouse moves.

    Hmmmm, it makes it even a harder mystery now. Please let me know of any info you find, I will do the same. The great mouse and overall input to a game the more professional and fun to play it is!!
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  3. #13
    Super Moderator Petr Schreiber's Avatar
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    Re: Labyrinth with mouse

    Yes,

    it is very mysterious
    Are you able to run any commercial game in windowed mode to see what happens to poor mouse cursor ?


    Petr

    Learn 3D graphics with ThinBASIC, learn TBGL!
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  4. #14
    thinBasic MVPs kryton9's Avatar
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    Re: Labyrinth with mouse

    I was rushing this morning. I think unreal runs in windows mode, will test and report later. If we can figure this out, we will be dangerous. While I was out today, I also remembered the quake download of source, maybe can scour through there and see how they handled mouse input. It will be fun researching. So much fun stuff to work on, not enough hours in the day.
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    By Petr Schreiber in forum TBGL Labyrinth
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