Results 1 to 1 of 1

Thread: Make a cylinder between any two points in Xors3D

  1. #1

    Make a cylinder between any two points in Xors3D

    as i said before xors3D is a nice Graphics/Games engine but its developers abandoned it and escape away, its developers is 2 persons Knightmare and Squid look: http://mojolabs.nz/posts.php?topic=101100
    the following is connecting cylinders from a point to another point
    i have attached a ready to use source code with dlls and include files, the DLLS i have copied from the bigger package: https://drive.google.com/file/d/0Bzk...?usp=drive_web
    the include files for powerbasic is from:
    https://forum.powerbasic.com/forum/u...895#post606895

    here you find descriptions with picures about the engine feature, it is an archived copy from the lost blitz3D old site:
    http://mojolabs.nz/posts.php?topic=106322

    here is a Russian site about xors3D: use google translator
    http://forum.boolean.name/forumdisplay.php?f=126

    ***********************************************
    before running these codes you need to install Directx 9 directx_Jun2010_redist.exe from microsoft 95 MB http://download.microsoft.com/downlo...010_redist.exe
    it will not harm your current DirectX

    xors3D_thinbasic: Make a cylinder between any two point:
    http://www.mediafire.com/file/u8za43...nders.rar/file

    Xors3D_PowerBasic: Make a cylinder between any two point:
    http://www.mediafire.com/file/rqtf1v...basic.rar/file

    Xors3D_PowerBasic more examples can be found in package xores3d_PowerBASIC.rar here http://www.thinbasic.com/community/s...engine&p=93435 : source code not by me (i forgot from where i have downloaded it years ago) and since the codes needs textures and models from the big package at https://drive.google.com/file/d/0Bzk...?usp=drive_web... mentioned above install it as you prefer

    Click image for larger version. 

Name:	cube.JPG 
Views:	66 
Size:	47.6 KB 
ID:	9875Click image for larger version. 

Name:	pyramid.JPG 
Views:	65 
Size:	45.0 KB 
ID:	9876

    the Logic of moving and rotating the cylinder so it fits between any 2 points can be seen in this picture:
    Click image for larger version. 

Name:	coordinates.png 
Views:	61 
Size:	14.8 KB 
ID:	9877

    note that the rotation center of the xors3d cylinder is at its Length center so we have to change its center to one of its sides with xPositionMesh

    the files checked by https://www.virustotal.com and it is completely clean 100%
    Last edited by primo; 01-09-2018 at 10:17.

Similar Threads

  1. Xors3D engine
    By primo in forum Xors3D Graphics Engine
    Replies: 14
    Last Post: 24-10-2017, 16:34
  2. Texturing Points Cloud
    By primo in forum TBGL General
    Replies: 3
    Last Post: 02-01-2016, 12:47
  3. TBGL_Cylinder aligned between two specified points
    By rjp74 in forum TBGL Scripts and Projects
    Replies: 6
    Last Post: 23-09-2012, 17:53
  4. nurbsproject: tbgl points movement by mouse
    By christianssen in forum TBGL General
    Replies: 7
    Last Post: 13-04-2010, 12:05
  5. Cylinder from Quads
    By matthew in forum TBGL Scripts and Projects
    Replies: 6
    Last Post: 02-06-2007, 20:04

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •