I was wondering, can I use all types of graphics in ThinBasic programming? Should they be in a certain format in order to work properly?
Just asking though?
From TBProgramer52,
(Richard L. West)
What kind of graphics are you talking about? "Graphics" is a wide expression...
Image formats (2D)? Mesh-formats (3D)?
*.bmp-format will work with UI-controls and TBGL in any case I think.
for 2D-images or textures there's also FreeImage-library which does almost any 2D-format,
TBGL can load *.bmp and uncompressed *.tga and with a little effort also *.png (min OS WinXP SP2 required for *.png) for textures
for 3D there's only *.M15-format native supported, but there are ways to read data from common formats as *.obj and others.
running thinBasic in HP Desktop Pavillon 8GB Ram AMD A6-9225 Radeon R4 5Compute Cores 2C+3G @2.6GHz
OS1: Windows x64 Pro 10.0.18363.418
OS2: ThinDE (WinRE+.NetCore-based customized Developement Environment)
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