I think TBGL_EntitySetUse with false flag should do the job.
Petr
How can I disable the render callback temporary from entity ?
I tryed TBGL_EntityCreateFuncSlot( %sScene, %eEntity, 0, "" ) but without success.
Or exist a kind of TBGL_EntityDestroyFuncSlot(scene, entiy) ?
Joshy
Last edited by D.J.Peters; 19-05-2013 at 16:16.
(Sorry about my bad English.)
I think TBGL_EntitySetUse with false flag should do the job.
Petr
Last edited by Petr Schreiber; 19-05-2013 at 16:28.
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