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Thread: First test of TrueAxis Physics SDK witn thinBasic (none commercial license)

  1. #1

    First test of TrueAxis Physics SDK witn thinBasic (none commercial license)

    Download: TB_TrueAxis.zip preview for ThinBasic

    I wrote a TrueAxis Plugin for Basic4GL in the past.
    Download: Basic4GLDemo.zip





    (Sorry about my bad English.)

  2. #2
    thinBasic MVPs
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    Nice - physics & collision - exactly what I need to continue with to use the stuff created in my endless-world-terrain-editor and TBGL3dEd... - the next sequel seems just around the corner - that'll bring it all alive! Thanx for introducing this -there's hope- the world becomes a little bit brighter now

    I was already wondering about how to calculate the collision in basic...you have some more collision-samples? I can not read that strange language in the documentation
    Last edited by ReneMiner; 18-05-2013 at 12:51.
    I think there are missing some Forum-sections as beta-testing and support

  3. #3
    Hello ReneMiner
    this http://www.thinbasic.com/community/s...ad.php?t=10405 is the right collision detection lib for your Terrain and 3D Editor.

    Joshy
    (Sorry about my bad English.)

  4. #4
    thinBasic MVPs
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    I downloaded and tried this a few months ago already. The only example that runs is ModelRayTest2.tBasic so I can not really see something
    I think there are missing some Forum-sections as beta-testing and support

  5. #5
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    D.J.Peters,

    I downloaded your attachments. In the exe of the Basic4GLDemo.zip, AVG found a virus.
    I had it fix the virus, which it did by deleting the file. AVG then prompted to restart my
    computer immediately. I could not do anything else until I did so.

    I cannot afford to go by some "false alarm." I have deleted the two downloads.

    Bill
    Last edited by Billbo; 18-05-2013 at 16:18.

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