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Thread: TBASS_SampleLoad()+MusicLoad()- what parameters to set up?

  1. #1
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    TBASS_SampleLoad()+MusicLoad()- what parameters to set up?

    In the meantime I came to add sounds to my game, but there I've got some problems to figure out how to set up the parameters/arguments for

    TBASS_SampleLoad(unknown, PointsToSoundInMemory, unknown, LengthOfSound, unknown, unknownEquates)

    same issue for TBASS_MusicLoad()

    The helpfile just tells: Topic to be finish... and the samples do not tell anything about the meaning of arguments there.
    especially the equate to play a sound just once would be of interest to me.
    Also do I want to know, how it works to play more than one sound at the time.

    Can anybody help?

  2. #2
    Super Moderator Petr Schreiber's Avatar
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    Hi,

    I prepaired brief documentation for these keywords here:
    TBASS_SampleLoad
    TBASS_MusicLoad

    I am sure Eros will put it in help file soon.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  3. #3
    Super Moderator Petr Schreiber's Avatar
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    You might be interested in sound wrapper I created in the past. It is called simply Sound3D, I attach it to this post.
    To use it in your script, just place this to your code:
    %Sound3D_WantDebug= 0
    %Sound3D_WantTBGL = 0
    #INCLUDE "unit_Sound3d.tBasicU"
    
    ' -- before program starts
    Sound3D_Create()          
    
    ' -- Use some sounds you have on your PC
    DWord sndCrash   = Sound3D_ChannelLoad(APP_SourcePath + "SoundEffects\crash.wav")
    DWord sndScratch = Sound3D_ChannelLoad(APP_SourcePath + "SoundEffects\scratch.wav")
    
    
    Sound3D_ChannelPlay(sndCrash)
    MsgBox 0, "First sound"
    
    Sound3D_ChannelPlay(sndScratch)
    MsgBox 0, "Second sound"
    
    ' -- before program ends
    Sound3D_Destroy()
    
    It should play side by side (new sound should not interrupt the current one)


    Petr
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    Last edited by Petr Schreiber; 23-10-2012 at 12:00.
    Learn 3D graphics with ThinBASIC, learn TBGL!
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  4. #4
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    Thank you Petr, the thread I've found already in the meantime. Also the small link to BASS and I already tried, but didn't get a "beep" out of that thing. I'll use the unit_Sound3D.tbasicu now.

    It works! Great!
    But why does that Console-alike-Window open? Can I avoid that somehow?
    Last edited by ReneMiner; 23-10-2012 at 16:46.

  5. #5
    Super Moderator Petr Schreiber's Avatar
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    Hello,

    I attach for you updated version from today
    It does not use Console anymore to report debug messages.

    If you want debug/error messages use:
    %Sound3D_WantDebug= 1
    
    ...
    
    MsgBox 0, Sound3D_DebugGetErrorLog() ' -- To get info about possible problems, function returns string
    

    Petr
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    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  6. #6
    thinBasic MVPs
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    you might move or close this thread, we're far off topic - does not have anything to do with TBASS any more
    Last edited by ReneMiner; 25-10-2012 at 19:08.

  7. #7
    Super Moderator Petr Schreiber's Avatar
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    Hi Rene,

    I moved the posts here: http://www.thinbasic.com/community/s...ect-consulting


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

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