Results 1 to 7 of 7

Thread: HTML5 WebGL Quake II

  1. #1

    HTML5 WebGL Quake II

    News story here about developers who have ported Quake II to run in Web browsers using HTML5 & WebGL.

    There is a Website here on Google where the Source can be downloaded.

    [youtube=425,350]fyfu4OwjUEI[/youtube]
    Operating System: Windows 10 Home 64-bit
    CPU: Intel Celeron N4000 CPU @ 1.10GHz
    Memory: 4.00GB RAM
    Graphics: Intel UHD Graphics 600

  2. #2
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732

    Re: HTML5 WebGL Quake II

    WebGL is very interesting standard,

    when do you think it will become common in browsers, Matthew?


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  3. #3

    Re: HTML5 WebGL Quake II

    Probably when more games like Quake II get released.
    Operating System: Windows 10 Home 64-bit
    CPU: Intel Celeron N4000 CPU @ 1.10GHz
    Memory: 4.00GB RAM
    Graphics: Intel UHD Graphics 600

  4. #4

    Re: HTML5 WebGL Quake II

    i tested WebGL in the past and it won't work with all OpenGL cards and the software emulation are to slow.

    this is why i Develop http://Shiny3D.de

    it's for IE, FireFox, Chrome, SeaMonkey Windows, Linux and Mac

    Joshy
    (Sorry about my bad English.)

  5. #5

    Re: HTML5 WebGL Quake II

    I downloaded a nightly-build of Firefox from here & tried the WebGL examples on this page.

    They all worked, admittedly a little slowly because my graphics card doesn't support OpenGL 2.1 so I had to use the MESA software rendering library.
    Operating System: Windows 10 Home 64-bit
    CPU: Intel Celeron N4000 CPU @ 1.10GHz
    Memory: 4.00GB RAM
    Graphics: Intel UHD Graphics 600

  6. #6
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,128
    Rep Power
    732

    Re: HTML5 WebGL Quake II

    Hi Matthew,

    I downloaded the linked nightly-build, enabled the WebGL support ... but still can't run any of the demos.
    MESA could be the way, but I will wait till it works in hardware. I have OpenGL 3.3 capable card, so it should work nicely.

    I will try other browsers during weekend.


    Petr

    P.S. Joshy, it looks interesting, but I like on WebGL it will (one day) work in browsers without need to download any kind of plugin. There is lot of plugins for 3D, I tried the O3D from Google, and tens of other engines. But the problem for me is that I have to install something to make it work. But 5points plus to you for making your plugin less HW hungry, I agree WebGL including requirement for shader support is very bold step.
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  7. #7
    Banned
    Join Date
    Jul 2014
    Location
    167-B Kishanpur, DehraDun, Uttranchal, India
    Posts
    3
    Rep Power
    0

    Webgl-Game Development

    WebGL for Game Development -A book meant for Game development which is a Part of Html5 family of technologies,rich and enhanced features, technicalities of game development using different platforms with graphics,vectors etc.bit.ly/1nIWmZc

Similar Threads

  1. Chrome 9 and WebGl
    By ErosOlmi in forum Technology
    Replies: 21
    Last Post: 10-03-2011, 17:17

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •