Page 1 of 2 12 LastLast
Results 1 to 10 of 20

Thread: TBTIL Texture Image Library

  1. #1

    TBTIL Texture Image Library

    Supported file formats: BMP, PNG, JPG, TGA, DDS, PSD, HDR

    Joshy
    (Sorry about my bad English.)

  2. #2
    thinBasic MVPs kryton9's Avatar
    Join Date
    Nov 2006
    Location
    Naples, Florida & Duluth, Georgia
    Age
    68
    Posts
    3,865
    Rep Power
    404

    Re: TBTIL Texture Image Library

    Joshy you are like a new spring breeze, or more like adrenaline injection... 2 powerful libs in one day. And great selection of libs to do!
    Acer Notebook: Win 10 Home 64 Bit, Core i7-4702MQ @ 2.2Ghz, 12 GB RAM, nVidia GTX 760M and Intel HD 4600
    Raspberry Pi 3: Raspbian OS use for Home Samba Server and Test HTTP Server

  3. #3
    thinBasic author ErosOlmi's Avatar
    Join Date
    Sep 2004
    Location
    Milan - Italy
    Age
    57
    Posts
    8,814
    Rep Power
    10

    Re: TBTIL Texture Image Library

    To keep thing organized, I can create dedicated sub forum for this project.
    Just ask for it.
    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  4. #4
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,146
    Rep Power
    735

    Re: TBTIL Texture Image Library

    Thanks a lot,

    if I may ask, how does it work? Does it any auxiliary library?

    Regarding LGPL - what does it mean to programmers? I checked on Wiki and it seems to be quite friendly license comparing to classic GPL, but I would experience some explanation from person who knows this better (you )


    Thanks ,
    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  5. #5
    thinBasic author ErosOlmi's Avatar
    Join Date
    Sep 2004
    Location
    Milan - Italy
    Age
    57
    Posts
    8,814
    Rep Power
    10

    Re: TBTIL Texture Image Library

    Joshy,

    as a way of proceed here in thinBasic we tend to use module/library name in front of any function in order to keep things clear.
    So names likes "NewRGBTextureFromFile" can be something like "TBTIL_RGBTextureFromFile" and so on.

    When you read source code it is very clear from where function come from.

    This is not mandatory of course but if used I think it is something every thinBasic programmer is used to.

    Ciao
    Eros

    www.thinbasic.com | www.thinbasic.com/community/ | help.thinbasic.com
    Windows 10 Pro for Workstations 64bit - 32 GB - Intel(R) Xeon(R) W-10855M CPU @ 2.80GHz - NVIDIA Quadro RTX 3000

  6. #6
    thinBasic MVPs Michael Hartlef's Avatar
    Join Date
    Sep 2006
    Location
    Germany
    Age
    58
    Posts
    3,299
    Rep Power
    348

    Re: TBTIL Texture Image Library

    Hi folks,

    about GPL, there are some good thought expressed here.

    Eros, I think he would need a current C SDK for it. If these libs are released under GPL, then there are not for me. But thanks for sharing them anyway.

    Michael

  7. #7
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,146
    Rep Power
    735

    Re: TBTIL Texture Image Library

    Hi Mike,

    they seem to be [wiki=LGPL]LGPL[/wiki], not GPL. That, if I read it correctly, means if you just use the library, your program does not have to be (L)GPL. This is different from GPL "classic".

    This is why I asked Joshy about clarification.
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  8. #8
    thinBasic MVPs Michael Hartlef's Avatar
    Join Date
    Sep 2006
    Location
    Germany
    Age
    58
    Posts
    3,299
    Rep Power
    348

    Re: TBTIL Texture Image Library

    But didn't you wrote GPL at first? I know, the LGPL is save for linking.

  9. #9
    Super Moderator Petr Schreiber's Avatar
    Join Date
    Aug 2005
    Location
    Brno - Czech Republic
    Posts
    7,146
    Rep Power
    735

    Re: TBTIL Texture Image Library

    Yes,

    then I read the header by Joshy again and noticed it is LGPL. So I corrected my original question.
    I am sorry for confusion.


    Petr
    Learn 3D graphics with ThinBASIC, learn TBGL!
    Windows 10 64bit - Intel Core i5-3350P @ 3.1GHz - 16 GB RAM - NVIDIA GeForce GTX 1050 Ti 4GB

  10. #10
    thinBasic MVPs Michael Hartlef's Avatar
    Join Date
    Sep 2006
    Location
    Germany
    Age
    58
    Posts
    3,299
    Rep Power
    348

    Re: TBTIL Texture Image Library

    Ok.

Page 1 of 2 12 LastLast

Similar Threads

  1. Seeking new image library
    By ErosOlmi in forum OpenCL
    Replies: 4
    Last Post: 15-02-2010, 22:23

Members who have read this thread: 0

There are no members to list at the moment.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •