Hi Michael,
for Font_Create I think it is:
For CreateFont I would presume it will be the same as Win32 CreateFont.Font_Create( fontName, fontSize )
I agree some more documentation would be good in this case.
Petr
P.S. For TBGL, you can use TBGL_FontHandle(fontName, fontSize, style). But better to use it only with TBGL applications.


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