Yes. Or you can wait for official ThinBASIC 1.9.6.0 release, which will have everything ready.
The TBGL in this thread is targeted for users who need the bleeding edge features.
Petr
Type: Posts; User: Petr Schreiber; Keyword(s):
Yes. Or you can wait for official ThinBASIC 1.9.6.0 release, which will have everything ready.
The TBGL in this thread is targeted for users who need the bleeding edge features.
Petr
Yes, it was a bit of dilema :)
But all Window related functions take form of TBGL_*Window* (TBGL_SetWindowText, TBGL_ShowWindow, ...), so I followed it with events too.
Both...
Hi,
I added the TBGL_GetTextureHandle function for Mike (I am sorry it took so long), and also included very important fix of aspect ratio related problems in case of custom entity camera with...
Hmm,
checking the texture right now... it seems I will add TBGL_GetTextureHandle( slot ) function. Otherwise we would dance on thin edge ... specs say the number series do not have to be...
In TBGL -> It should not - before I generated texture handles for fonts first, which made handle offset from the begining. That is why it was handled that way. Now first go the textures and then...
Hi Mike,
like first one. It is strange, but that is how current OpenGL implementations work - the handle is not classic "random DWORD value" but it is growing sequence.
Petr
Hi Mike,
in fact the texture handle = texture ID. On the TBGL initialization, I preallocate 1024 handles using OpenGL for this purpose, which are thanks to this fact numbers 1..1024. So this...
Hi Michael,
the changes are the following:
Fixed:
issue with TBGL_NewListSpace
Possible TBGL_Viewport recursive behavior
Possible problem in M15 rendering if programmer supplies...
This post contains the latest TBGL version with help file.
Added since ThinBASIC 1.8.9.0 release
[A] tbgl_PushLineWidth / tbgl_PopLineWidth, tbgl_PushLineStipple / tbgl_PopLineStipple,...