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Type: Posts; User: Michael Hartlef; Keyword(s):

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    Sticky: Thanks for the clarification.

    Thanks for the clarification.
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    Sticky: I think that is all I need. Than I just have to...

    I think that is all I need. Than I just have to get rid of the Load functions and can create the sprites from the loaded TBGL textures with the texture handle. Makes my life easier i think.
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    Sticky: Thanks Eros about the clarification. So I...

    Thanks Eros about the clarification. So I understand that PB8 will still work? I guess not, as you will have a new thinCore with elements that are available in PB9 only?
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    Sticky: But there must be a reason why you have this...

    But there must be a reason why you have this internal table. Could it be that at some point, the table could look like this?



    texturelist(1) = 1
    texturelist(2) = 5
    texturelist(3) = 3...
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    Sticky: Yes, but these handles(slots) are the index of...

    Yes, but these handles(slots) are the index of your internal texturelist table. Does this table look like this:



    texturelist(1) = 1
    texturelist(2) = 2
    etc.


    Or does it look like that?
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    Sticky: Thanks for the info, i am fine with that....

    Thanks for the info,

    i am fine with that. Last night I looked at everything and the splitting has more effect than I initially thought about. Mainly because of texture management plus that I own...
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    Sticky: Hi Petr, what are the changes from the 1.8.6...

    Hi Petr,

    what are the changes from the 1.8.6 beta release? I saw that the sprite functions are still in the help file. Are they inside the module too?

    Michael
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