Thanks for the clarification.
Type: Posts; User: Michael Hartlef; Keyword(s):
Thanks for the clarification.
I think that is all I need. Than I just have to get rid of the Load functions and can create the sprites from the loaded TBGL textures with the texture handle. Makes my life easier i think.
Thanks Eros about the clarification. So I understand that PB8 will still work? I guess not, as you will have a new thinCore with elements that are available in PB9 only?
But there must be a reason why you have this internal table. Could it be that at some point, the table could look like this?
texturelist(1) = 1
texturelist(2) = 5
texturelist(3) = 3...
Yes, but these handles(slots) are the index of your internal texturelist table. Does this table look like this:
texturelist(1) = 1
texturelist(2) = 2
etc.
Or does it look like that?
Thanks for the info,
i am fine with that. Last night I looked at everything and the splitting has more effect than I initially thought about. Mainly because of texture management plus that I own...
Hi Petr,
what are the changes from the 1.8.6 beta release? I saw that the sprite functions are still in the help file. Are they inside the module too?
Michael