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    Re: Further Developments in Asmosphere

    Charles I am anxious to play with this. Can you tell me where I put that code and play with it?
    Thanks!
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    Re: Further Developments in Asmosphere

    That is neat how you are putting all of this together so quickly Charles. Good luck on the examples, am here when they are ready to test out!
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    Re: Further Developments in Asmosphere

    Charles you might want to check out this page. It explains creating a class in Ruby, there are some neat ideas without confusing syntax that seem similar to what you are doing.
    ...
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    Re: Further Developments in Asmosphere

    Thanks for explaining the RPN for me in the example. Good luck on the cool project and overloading!
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    Re: Further Developments in Asmosphere

    That looks cool. I am confused on the getZ squared + + sqroot to r

    Is the first + summing the squares of x y and z and then adding that sum to the sqroot and storing it all into r?
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    Re: Further Developments in Asmosphere

    Charles, the first scan through your post my eyes came out of their sockets :) But I have been going through it and after many passes it is making more sense, could I write this from scratch, no, but...
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    Re: Further Developments in Asmosphere

    In thinking about it, that c++ one is really hard because of the overloading of operators.

    Here is a simpler no overloading of operators, perhaps operator overloading will be possible with...
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    Re: Further Developments in Asmosphere

    I am excited by the possibilities so I thought I would go ahead and put something in c++ that I had:

    Point.h :


    Vector.h :


    Point.cpp :
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    Re: Further Developments in Asmosphere

    I know this is going to be sweet once I understand it all.

    About an idea for a more concrete example. Can I put up something written in C++ or would you like me to write pseudo code Charles?
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    Re: Further Developments in Asmosphere

    This is a first for me, seeing something interactive (beyond just clicking on a hyperlink) in a help file.

    Charles you had mentioned it would be very easy, well if one knew what they were doing I...
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    Re: Further Developments in Asmosphere

    about Def, I would just mention it in the help that it is very powerful and not to do silly or abusive things to see if you can mess it up.

    thanks for the help file, will download and look...
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    Re: Further Developments in Asmosphere

    Nice logos Petr!

    Looking forward to the manual too Charles, I will definitely need it for sure.
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    Re: Further Developments in Asmosphere

    I get the same error in that file.
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    Re: Further Developments in Asmosphere

    Thanks Charles, Petr and I were google chatting when he said your new release is out. So I think we both rushed over to get it and look at the examples.
    Thanks very excited to see what is in the...
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    Re: Further Developments in Asmosphere

    So much progress, it all sounds very exciting. I am very happy to hear there will be example scripts to give me a hope of trying to understand all of this cool stuff!
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    Re: Further Developments in Asmosphere

    What can I say, wow... and I see a this_ in there. this_sound = proc...

    Very very easy to understand and follow along!!
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    Re: Further Developments in Asmosphere

    Charles, what do I think? ... well every day you blow me away with what you come up with :)
    That very loud boom in the sonics language is me being blown away!!
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    Re: Further Developments in Asmosphere

    Having that ability seems like a big plus to me, but I guess it could also be confusing... but when you think of how much you have to understand what you are doing with this stuff, you should be able...
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    Re: Further Developments in Asmosphere

    Looks very good.... was wondering... could you create something as following, where all of these building blocks could be like this:
    language (...) ' embedded language.
    def (...) ' define macros....
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    Re: Further Developments in Asmosphere

    These macros are cool. Reminds me of all the cool things they are doing with templates in c++, but nothing approaches supporting different languages in the same source. You are really thinking...
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    Re: Further Developments in Asmosphere

    Totally wild things you put out Charles. Makes my love for computers even grow stronger in knowing that there is still so much I don't know after all these years!
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    Re: Further Developments in Asmosphere

    h2o in vaporware.... codename: steam :)
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    Re: Further Developments in Asmosphere

    That is a wild idea for sure, use the manual or help for your creation wizard engine, wow!
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    Re: Further Developments in Asmosphere

    Thanks Charles, I don't know what those things do, but I am sure they will come in handy!
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