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  1. Thread: PerlinNoise

    by kryton9
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    Thanks for your link Primo. I added it to my...

    Thanks for your link Primo. I added it to my bookmarks. Between that site and Paul's I will have lots of things to experiment with.

    While working on this noise code, I realized that all of this...
  2. Thread: PerlinNoise

    by kryton9
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    finished

    I finished the noise code. It is linked to in the first post here:
    http://www.thinbasic.com/community/showthread.php?12760-PerlinNoise&p=93572&viewfull=1#post93572
  3. Thanks Petr.

    Thanks Petr.
  4. TBGL_GBufferDefineFromArray how without function overloading ?

    Petr, I was wondering how you handled different parameter values, like vec2f or vec3f and rgb or rgba in TBGL_GBufferDefineFromArray
    without function overloading?
    Thanks for any tips.
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    Since thinBasic is a Windows Development Language...

    Since thinBasic is a Windows Development Language and anyone interested in 3D is probably also some sort of gamer, they probably have directx installed. DirectX 9 is was a great version for DirectX,...
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    Really impressive Primo. Both of the examples ran...

    Really impressive Primo. Both of the examples ran at 61 fps!
    I will look through the code later to study, but just had fun running it right now to test.
    Again, very nice!
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    I used win98 on virtual machine and a lot of the...

    I used win98 on virtual machine and a lot of the dos based development stuff, I run on DosBox on windows and android.
    Lots of fun.
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    Thanks Mike! User error strikes again :D I got...

    Thanks Mike! User error strikes again :D
    I got too used to brevity the last few years.
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    Good deal, happy to hear Michael.

    Good deal, happy to hear Michael.
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    I get an error here guys. 9704 9705

    I get an error here guys.
    9704
    9705
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    Ahhh, I tried the help search online and offline...

    Ahhh, I tried the help search online and offline and it doesn't apparently search the recent updates pages. If it searched those it would solve all the issues.
    I think opening up to the community...
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    Perlin was using Doubles, that is what threw me...

    Perlin was using Doubles, that is what threw me off. I will work in floats(singles). Thanks.

    Is there a list of the numeric aliases anywhere in the help?
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    You make good points Petr for BASIC like syntax. ...

    You make good points Petr for BASIC like syntax.

    I don't remember the older thinBasic for's that you wrote about, no surprise there with my bad memory :D

    I am in favor of your suggestions if...
  14. Thread: PerlinNoise

    by kryton9
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    Thanks a lot for your help Primo. This will be...

    Thanks a lot for your help Primo. This will be very helpful to test the new library when finished. Once I get the code to a testable stage I will put it on GitHub, so we can all work on polishing it...
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    Suggestion: new FOR commands

    Easier to explain via an example. In C++ they do this:
    for ( int i = 0; i < limit; i++ )

    What is neat is that i is local for that loop. Right now we need to declare i outside of the loop as they...
  16. Thread: PerlinNoise

    by kryton9
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    Primo, don't waste your time at this stage. I am...

    Primo, don't waste your time at this stage. I am working on major changes and I will post it when finished for testing.

    I hope to iron out differences with tbgl to make it as compatible as...
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    Uniformity to match TBGL with other Modules

    Thanks to Primo's test of my test noise dll, it brought up an important issue of different types.
    In studying Ken Perlin's code, he uses floats, doubles, integers. Since I am adapting his code for...
  18. Thread: PerlinNoise

    by kryton9
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    Primo, TBGL_tRGBA uses byte and not double ' --...

    Primo, TBGL_tRGBA uses byte and not double
    ' -- This type is used by TBGL_GBufferCreate, TBGL_GBufferDefineFromArray
    TYPE TBGL_tRGBA
    R AS BYTE
    G AS BYTE
    B AS BYTE
    A AS BYTE
    END...
  19. Thread: PerlinNoise

    by kryton9
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    Thanks for testing it Primo and for the...

    Thanks for testing it Primo and for the suggestions. In my demo, I just wanted to show the speed increase from using the dll version. Actually if I were using this in a real program, I would just do...
  20. Thread: PerlinNoise

    by kryton9
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    Noise Finished

    I finished the noise function. Files are here on GitHub

    I finally settled on making the noise function based on the information located here at Paul Bourke's website:...
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    Thanks Petr, superb job. Really cleaned it up,...

    Thanks Petr, superb job. Really cleaned it up, thanks so much!
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    Petr, I downloaded zips of the repositories, so...

    Petr, I downloaded zips of the repositories, so if you need to request to pull, go ahead, if it messes me up, I will be ok with backups.

    Michael thanks for letting me know you noticed similar...
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    Thanks Michael. I am happy the game creators are...

    Thanks Michael. I am happy the game creators are still in business. I was so blown away by DarkBasic when it first came out. I see on their site you can download AGK for free for the Raspberry Pi, I...
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    I am finished recreating the repositories Petr. I...

    I am finished recreating the repositories Petr. I did notice, one of the repositories worked as expected, but the other didn't doing the same thing... I then realized it took 4 minutes for the second...
  25. Thread: PerlinNoise

    by kryton9
    Replies
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    The full code is posted in the message Petr. One...

    The full code is posted in the message Petr. One thing it proved to me is that my PerlinNoise is too slow unless you work in dimensions 5,5 :D
    I am excited by this because now I will work on his...
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