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    As a reminder for when it will be time :...

    As a reminder for when it will be time : lasonotheque.org proposes hi quality sounds for free.
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    "A Pilgrim is a Wanderer with a Purpose" Ok...

    "A Pilgrim is a Wanderer with a Purpose"

    Ok for The Pilgrim :)
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    Hi Petr, Do you think we can find a nickname...

    Hi Petr,

    Do you think we can find a nickname for the bug ?
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    Yes and that will be prepared if we want to...

    Yes and that will be prepared if we want to manage gamepad as entry.
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    Hi Petr, about the translations: in the...

    Hi Petr,

    about the translations:
    in the code we have things like :

    me.playText.put("[P]lay", 2)

    and

    tbgl_getWindowKeyOnce(metadata.screenWindow, %VK_P)
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    I share this 'timing' : consolidate what's...

    I share this 'timing' : consolidate what's existing before implementing new features. So, 1/ finish the easing function (I e-mailed you about hindrance I faced). 2/ balance difficulty. For this, the...
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    For bug's movement speed, I wanted to suggest...

    For bug's movement speed, I wanted to suggest this shape of easing :

    10082

    which is closer to natural movement, and more aesthetic :

    https://www.youtube.com/embed/mCd6zIuACLw


    holding...
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    Right :) in my humble opinion, XML is for...

    Right :)

    in my humble opinion, XML is for machines, TXT or INI suits better for humans,
    of course cAppConfig could be of better use for savegames. Do you plan protection against cheating (also...
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    Hi Petr, I had a look at this code part, and...

    Hi Petr,
    I had a look at this code part, and boosting the MaxBubbleEnergy to 450 lead to more variety in bubble sizes, but that's not the point of this post : why do you scatter the game parameters...
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    :excited: All these plans are appealing ! ...

    :excited:

    All these plans are appealing !



    About this part, what do think of the range of action ?
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    Hi Petr, V5 is a lot easier !:) too easy in...

    Hi Petr,
    V5 is a lot easier !:)
    too easy in fact : while just waiting in place, the bug turns full green ! :D


    infinite bubbleverse :good:


    did you think of any background ? (now, as...
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    Challenging :heat: While 'game-development'...

    Challenging :heat:

    While 'game-development' :beta: you can calculate/display the bug's range of action :

    from bug = f (energy stored by bug ; energy consumption rate while bug moving)
    ...
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    Hi, some feedback below : while bubble...

    Hi,

    some feedback below :

    while bubble merging is preserved, one more behaviour added, hehehe! nice :)
    fixed the bug drop confirmed here
    corrected boundary checking, which should solve...
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    In function "MakeElementsFlow" you do a...

    In function "MakeElementsFlow" you do a four-position check for the bug. For the bubbles, instead there is an inline calculation that is ok only if it goes too far at right (yes, like in the V1). Why...
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    I liked more the feeling when the change of...

    I liked more the feeling when the change of direction was correlated with the bubble drainage, I think it lacked only control over the direction (clockwise or ccw) and the speed of rotation (tell me...
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    Hi Petr, played :) pretty much improved...

    Hi Petr,

    played :) pretty much improved indeed ! and sure it looks prettier than v1.


    Feedback :
    Features added?

    - attempt at easening visible
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    Caution! There is a bug in this game !

    Caution!

    There is a bug in this game !
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    Hi, "easing" as here : https://easings.net/ ...

    Hi,

    "easing" as here : https://easings.net/

    In (real) life, changes are progressive, thereby, games implementing this behaviour are easier on the eye.

    Examples : full speed is attained...
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    Hi, as it comes to ideas, here's my (little)...

    Hi,
    as it comes to ideas, here's my (little) contribution :
    playability may benefit from

    an in-situ visual feedback of the energy stock
    use of easing instead of infinite acceleration /...
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    Petr, this is excellent! I like the idea, it...

    Petr, this is excellent!
    I like the idea, it makes me think of a mix between drift (1993) 10022 and Osmos.

    It runs okay on my PC. :)
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