Type: Posts; User: Petr Schreiber

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  1. Tip #2

    How to ensure the animation will reach roughly the same speed on any PC?

    Scale the movement/rotations by the frame rate.

    For example, if you want something to turn 360 in one second, you can...
  2. Tip #1

    Did you know?

    You can improve the quality of the primitives by manipulating it this way:

    tbgl_setprimitivequality 100

    Use this parameter wisely, it leads to increased polycount :)
  3. Dear Primo, you made my day. Excellent...

    Dear Primo,

    you made my day. Excellent example, thanks for sharing! :eusaclap:

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