Classic lights and entity lights interference
issueid=70 13-12-2010 18:17
Super Moderator
Number of reported issues by Petr Schreiber: 162
Classic lights and entity lights interference
It is possible to cause interference when combining low level TBGL coding and scene system

TBGL offers both low level light (TBGL_UseLighting ...) and high level lighting system (entity light) + there is possibility of custom OpenGL lights as well.

I need to check that low level lighting remains untouched by entity lights.
Issue Details
Issue Number 70
Project TBGL
Category Unknown
Status Confirmed
Priority Unknown
Affected Version Unknown
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users Petr Schreiber
Tags (none)

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