Currently I'm fighting with them Dialogs together with TBGL-Window - that results always in getting stuck.
Now I'm that far to use TBGL-bound canvas but somehow it won't work as expected. I think it has to do with Dialog Show Modal hDlg, Call dlgCallback - which one has to be "parent-dialog" ?
I want to create an editor-environment with
-one (main) window that only shows TBGL-Stuff where the art is done (resizable, keep proportions)
and a few separate windows(dialogs) to control the whole stuff:
-one that has just menu (file, edit, view etc.) + toolbuttonbar + statusdisplay (fixed size)
-another window where user can select drawing tools + tool options (fixed size, floats always on top)
-a third one that shows a tab-control with a few tabs that contain listview(s), treeview(s), some color-picker etc. (resizable)
-another window that just shows the currently used texture (resizable) and is not always visible
but if I use TBGL-in-Dialog-Entity-Skeleton I don't get even one additional window to run :(