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Another option just coming to my mind could be to transform Labyrinth script idea into a specific thinBasic module able to load thinEdge maps full of possible different options. This module could be something like a 3D engine much faster to play in and with all the power to be compiled. So, something similar to TBGL but specific to 3D first person games. You will have much more power for development.
Eros I really like your ideas :occasion:
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REGISTER_DATA "m15", %file_thinedge
REGISTER_DATA "obj", %file_wavefrontobj
REGISTER_TOKEN "#", "mypreciouswall.m15", %collidable_using_box, %handled_using_my_wall_composer, params...
Where the file parser would handle data differently based on "equates".