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Re: Models
Hi kryton,
I am cleaning up topDown instant code and also using the new ships.
There is little trouble with them - they are very hardly visible on dark background and on bright I can see silhouette good but it is still very dark when I cast lighting on. Could I make them silver/gray instead of blue ?
Bye,
Petr
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Re: Models
Gost ships! Like vulcan space ships :D
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Re: Models
Petr, that is strange as in the model viewer where I took the shots, the background is black and they come out. I wonder why that is?
About changing the colors, of course, no problems. I wasn't sure if you wanted me to change them or you. But it is simple enough to change in any decent paint program.
Let me know. I will work on the space stations today then to give you some more things :)
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Re: Models
The modelviewer has lights stationary next to the model, the game not.
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Re: Models
Mike, I made the model viewer use the same lighting setup as instant action game. It might have changed however, since I went with the lighting setup from awhile ago.
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Re: Models
Hi kryton,
Mike's right, light position in game changes -> placed on location of last explosion.
This behaviour will be modified in final instant game to have one static and one dynamic ( for explosions, temporary with fade in/out ).
Eros, no Vulcans, Mr.Spock is suspicious guy ! ;D ( hope I won't be banned for posting this video :D )
The most basic ship is visible ok, so I will probably just brighten needed parts on darker models.
Bye,
Petr
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Re: Models
Petr, thanks go ahead and lighten them up as needed. I hope to have one of the space stations to you soon.
Since I reformatted my computers, had to reinstall blender, the gimp etc. Blender is now 2 versions higher and different. so taking me longer to get it going.
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2 Attachment(s)
Space Station Models
Got 2 stations finished in the new Blender. Took awhile to figure out the changes to texture baking, but fun to get back into it. The ini file has some settings that might be a good start Petr, then you can tweak from there :)
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Re: Models
Kent: Sorry I thought it was taken from the thinedge viewer.
The stations look very good. Great job!
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Re: Models
Mike nothing to be sorry for. I appreciated you offering the answer. If you download the latest blender, a lot of the useful texture baking scripts were not in there. I had to go to version 2.42 to get the ones I liked. Luckily they work in the new version.
These models are meant to be in the background at some distance as not much detail. Glad you liked them. Thanks.