Re: TopDown Story Skeleton
Thanks Mike, no we will do this game of course, but if we plan on having more games, it would be neat to sort of at least out the basis of an arcing storyline and what would be in what game type. And then we can make this one self complete, but if we moved on it would be very nice to continue the story with some good planning and give the fans that extra joy in works planned this way.
Just think about it and the types of games you always wanted to make and we can see what we come up with, 1 game at a time, but with some planning.
Re: TopDown Story Skeleton
Quote:
Originally Posted by MikeHart
Let's stay with our 8 mission starter game first. When we have it done like we want to, we will see much better how much effort it was and can estimate better any other project. Let's start small, or it will fail.
Well I'm with Mike here. I've been apart looking at all those nice stories but it seems that now concentration on the game has been lost.
I think this game should help to
- find a good way to collaborate
- develop some kind of general code to be re-used, let's say a sort of game engine
- list all the possible activities to be considered when developing a game
- but also, write that game
Now we have a 8/9 Mb game full of candy but the game engine is not there. Also functionalities, enemy AI, levels, big boss levels, different armours, 3D movements, and many other game related activities are gone.
Ok, those are my critics. But I have also to be propositive.
What about restarting with a list of To Do things giving priorities?
Story is important, multimedia part is important, but if the game is not evolving they are nothing.
Decision can also be to stop here with TopDown3D and jump into another project. Important is to take that decision.
What do you think? I can be completelly wrong, so please correct me.
Eros
Re: TopDown Story Skeleton
Hi Eros,
you are right. I got too excited by the possiblities that I forgot to code.
I would like to decompone each mission from just technological point of view now. This would allow me to get focused on features engine should be able to do.
I am at school now, I will post more ideas when I'll be back home.
So back to reality :), lets keep talking about original game plan as Mike suggested.
Thanks a lot,
Petr
Re: TopDown Story Skeleton
I am all for focusing, but the story does lead to the programming big time. For instance in today's discussion about the story, you can see the need for transparency control of meshes. New movement ideas for the level came out. So they work together I think.
I think we all agree, topdown3d as it is top priority and with in that the 2 game types, instant action and story based, instant action is the priority as we can get that done so much easier and have a full fledged game that works great.
I think a priority schedule for these goals is a great idea.
That is where a wiki or some sort of collab tool comes in handy as we make these lists and they sort of get lost in the posts. But one place that is updated will make it easier to keep notes and progress updates.
For instance why not make a priority list for instant action and let's finish that first then. Since story is not concern for that game mode.
Re: TopDown Story Skeleton
Yip, that sounds good. Each race means humans and the enemys will have different technologies anyway. Having one race consistant is important. But can also show age differences in the designs for sure. I guess that it is only important for the human (UWF).
The enemy races should have a constant themedesign in their ships like I tried (The round shaped wings). I allready imagine a big mother ship, beeing a big disc with a huge opening for a landing bay at the front. But in the style of the cyclon motherships in battlestar galactica. Just one half of it. I think it would be a nice cutscene, seeing the mothership infront of a planet, launching Stinkybugs at mass.
Re: TopDown Story Skeleton
I agree Mike only for us Humans as that is what makes us so different, we have a wide diverse tastes and likes. Our society sure shows that. So that will be neat to see the diversity we have, yet the sort of consistant attack fleets and designs.
Your mothership launching the stink bug attack sounds incredible!! It starts as words and then becomes reality, I know it is not too far into the distant future. That is a neat description of a scene for sure!!
Re: TopDown Story Skeleton
Again nice ideas !
That would be nice to have this variety.
I would like to see some rusty half wrecks :D, it adds much to "reality feeling".
Can't wait for first models !
Thanks,
Petr