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Re: First TopDown3D executable script
Before I make 6 tiles, I thought let me make 1 as a test. So here it is. Strange problem, I will put the render from Blender with lights not effecting the render, just the texture baked texture being used. This is the same texture that is in the texture folder. But when I view in the model viewer, it loses lots of the color info from that bitmap, any ideas?
You can look at the screenshot below to compare to how it should look like. Let me know if this size is ok too. Thanks.
Re: First TopDown3D executable script
Hi,
first thank you for very nice tile !
And now to reveal mystery ...
It is true, in thinEdge the model seemed to loose a lot.
... and then I got it :) -> the model has for some reason texture AND color ( green ).
So if you open it in thinEdge, press CTRL-A, then [V] for vertex properties and set default white color, it will look colorful as before !
The color lost occured because in case the poly has colored material, final texel is combination of texture and color RGB values.
Thanks a lot,
Petr
Re: First TopDown3D executable script
Nice how you figured that out Petr.
I know there is a way to set smooth in the render output, does that apply to the model in the game too, or do I need to subdivide my model to make it smoother before I export it?
Sorry for all the questions, but I want to work out all the things ahead of time before I start modeling a lot and texturing baking everything.
Re: First TopDown3D executable script
kryton9,
thanks for questions, no apologies please :)
Smoothing in TBGL works on normals level - no aditional geometry, just "smart" ( well, quite silly, just averages :D ) normal vectors to simulate the smoothness. No high poly needed, TBGL will crunch it for you :)
Good night for today,
but looking forward to tommorow :)
Petr
Re: First TopDown3D executable script
OK Petr, I will keep the polys the same and when you tbgl magic it remember to use smooth then.
I will make 5 more tiles and hopefully have them for you when you wake up. We can then tweak it further
depending on how they look in the game. Then I can work on more backgrounds.
Good night.
Re: First TopDown3D executable script
Latest YouTube TopDown3D experience.
Not the higher score but massive attack :D
[youtube=425,350]uAbGvSs7aPQ[/youtube]
http://www.youtube.com/watch?v=uAbGvSs7aPQ
Re: First TopDown3D executable script
Eros, thanks... might help me play better. I enjoy watching the videos, thanks for making them!!
Re: First TopDown3D executable script
Eros,
you are not human :D
Almost 3000 again !
Thanks,
Petr
Re: First TopDown3D executable script
Quote:
Originally Posted by Psch
kryton9,
thanks for questions, no apologies please :)
Smoothing in TBGL works on normals level - no aditional geometry, just "smart" ( well, quite silly, just averages :D ) normal vectors to simulate the smoothness. No high poly needed, TBGL will crunch it for you :)
Good night for today,
but looking forward to tommorow :)
Petr
Petr, right now you calculate the normals I guess. Could it be added to the file format,
so I can export them then from blender?
Re: First TopDown3D executable script
I think that [CTRL] fire should be limited.
Something like fire heater you did in Robot Duel. If you fire too much eith [CTRL] it gets too hot and you have to wait some secs to fire again.
Difficult to find correct balance between game playability, options, user immersion.
Ciao
Eros