Re: TopDown Story Skeleton
We will need to come up with a better Mission 6 if we have the text adventure. Let the text adventure have the cool intelligence storyline. Ours will be more action based so mission 6 can be just brilliant flying and winning a very odds against type battle and hence the reward of best ship we have. Maybe topdown goes low into a planets surface with the enemy chasing and with Topdown skills forces them to crash, shoot each other and wins a very tough battle with lots of skill of flying and not just shooting.
Mission 6 could be a 3d side scroller for this one. Maybe start out in topdown fashion, then transform into side scroller with cool effect and then the fancy flying and pursuit can be done nicely and little shooting just cool flying.
Re: TopDown Story Skeleton
Hi kryton,
this sounds good !
I was also thinking of changing camera in some missions - but we must give player chance to get oriented and not confused. So mild beginning of mission and then BAOOM :D
Bye,
Petr
Re: TopDown Story Skeleton
I was thinking about it, start like normal, then the camera zooms out from our normal angle. We see a capital ship with tons of fighters coming. One of the factions heads towards topdown. This is when the camera zooms in and we see topdown head down to the planet and the factions follow him. Then it goes into side scroller but in 3d, we will need to play around with it. maybe almost like star craft and orthagonal view from above and to the side, so we can steer topdown around peaks, through canyons and tight turns, control elevation, so have total control in all directions but just limited in height somewhat. It will be a great fun game mode and maybe even be more useful for second version of the game in the next release. The rolls could be reversed, this style more the norm and then space version less.
Re: TopDown Story Skeleton
Hi,
just quick idea which occured to me in school :)
What about boss being the traitor of Earth ? Our hero works for him, but when he finally ( in mission 8 ) visit him he will see him how he is doing some video communication with our good old enemies, which want to pay him in natural resources for his "service" thanks to which they can pass through Earth shield ( and start hell in "Down and dirty" )
Bye,
Petr
Re: TopDown Story Skeleton
Oh, wow that breaks my heart. Sort of like seeing Captain Picard turn into a BORG. Maybe if we can somehow make a him a good guy again, maybe he is a double agent later or we find out, he was being brainwashed or controlled against his will.
The ending is supposed to be happy not sad, you must have had a tough day at school :)
Re: TopDown Story Skeleton
Hi Kent,
not tough, just too long day :)
I don't know, but take for example episode IV of StarWars - all ends happily by death of millions innocent souls on Death Star :D so I would not expect new episode continuing the story. But end of episode V is quite thrilling so I can't wait last episode :).
This shock with killing capital ship, our hero super happy that "problem is solved" and now he see that boss is treating them... This makes you curious whats behind it. Why boss is evil now and if it is really the boss ? :) Where is sequel ? ;D
Bye,
Petr
Re: TopDown Story Skeleton
Actually when you think in terms of arcing storylines. Like in Babylon 5 they had the 5 years of story sort of planned. That is what made it so good. If we are going to make this a real universe, maybe we should figure out an incredible story line that arcs across many sequels. This way all the stories will combine into one big story.
I guess what I am trying to say but the long way around is to decide, how long we want to work on this? 1 game, 2 games, 10 games and sort of develop a great story to fit the idea and make it that much better of a project.
I am up for anything the group decides. If we decide to go long distance, we can even plan different types of games so we keep ourselves challenged and get to make different types of games. Then we have the text adventures too. Or even Myst type game with puzzles maybe?
So it would be nice to make a plan and sort of make it as good as we can. The other thing is, as they do in TV writing... you plan for many seasons, but if the show gets cancelled by the tv network, you are able to wrap things up neatly for your fans.
So if the group decides, wow we can do this type of game and this type and all make it part of the same verse and arcing storyline, we could plan for that, but also make each story(game) complete in case we decide to stop so the fans are not left hanging.
Well just some thoughts. Amazing how your idea to make Boss man "Evil" started so many more ideas.
Here are the types of games I would be interested in working on, that is types that would be in our verse and continue the story in each game.
The way it is now, instant action and mission based top and side 3d scroller.
A first person adventure game with some shooting action.
A game like Starcraft or Command and Conquer, real time strategy
And maybe a hard core space game where you command a capital ship like the Enterprise in Star Trek and have a full crew. This would be based mostly in the ship so it would be lot of strategy, info analysis, decision making and away missions and of course combat and control.
What about you guys?
Re: TopDown Story Skeleton
Let's stay with our 8 mission starter game first. When we have it done like we want to, we will see much better how much effort it was and can estimate better any other project. Let's start small, or it will fail.
Re: TopDown Story Skeleton
btw, you guys have great story ideas.